Quote Originally Posted by Ultimatecalibur View Post
The problem with those is that a HoT would either be overpowered or underpowered based on gear relative to the fight's assumed ilevel, 40% is overkill when tankbusters are tuned for everyone else's 30% tankbusters, and a mana regen would turn it into a pop on cooldown or it is a dps loss because more mp=more damage.
How is that any different from Vengeance tho? Either Vengeance becomes the same generic Sentinel every other tank has now, or all the other 30%-mitigation CDs actually need different effects. Those suggestions ain't bad either.
The HoT on Nebula doesn't differ from Aurora HoT, if that's what you meant. 40% on Sentinel being on "overkill" is a non-issue either. PLD's image is that of a bulky tank; instead of lifesteal/shielding like the other tanks, they do mitigate more incoming damage, so it makes sense.
Mana gain from Shadow Wall doesn't have to be big. Remember Blood Price? It was nerfed to the ground in 4.0, and was only useful in dungeon pulls. Just like Vengeance, it is more like a "little bonus"; nothing that will make a big difference.

With the changes in SB and ShB, the dev team could've rightout removed all those "fake identity" actions -Defiance, Grit, Royal Guard, Shadow Wall, Nebula (and Vengeance)- and make Iron Will and Sentinel role actions, just like they did with Rampart, Shadowskin, Foresight, Brutal Swing, and Low Blow. All have the same difference, except for their aesthetic aspect. If they can remove it from Shadowskin and Brutal Swing, they can do it to all the other actions, too. I just hope they will change the actions, and make them unique or give them a little gimmick, instead of just replacing them...