Quote Originally Posted by Lersayil View Post
I guess some people care about it, but a quest is a quest is a quest. MMO mechanics are generic, hard scripted and boring no matter how much frosting you plaster on them. I'm actually thankful that FFXIV (usually) doesn't pester me with clunky mechanics in the quests and focuses on writing. It's almost refreshing that they don't try to dress up quests as something interesting when really, they aren't. I'm also guessing that many of these mechanics would turn out even clunkier than usual with the spaghetti engine.
Not sure what exactly you're implying. A quest is a quest.. yeah but do you not want it to be as enjoyable as possible? Or will you always only see quests as a means to an end? In other MMOs, those "clunky" mechanics as well as autonomy give the quests more immersion and makes you actually enjoy the open world to a greater extend as well as develop a closer bond with it while you engage in more unpredictable activities with greater variance. Only reason I can see for not wanting this is that you just dislike questing in general and perhaps only care for story. That's okay I guess but that's not everyone's priority and many sidequests don't even have any story. Imo you just can't get around the fact that quests lack engagement in this game and aren't as fun.

I'm sure the devs acknowledge this since you can clearly see there's an effort to increase quest mechanics and adding variance in ShB.