Results -9 to 0 of 15256

Dev. Posts

Threaded View

  1. #11
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Melichoir View Post
    What?

    The left is the in game model, right is modified. Theyre sized by head size - Meaning All of them are scaled to have the same headsize. You can clearly see that the in game model's body as a whole is physically larger than the production art, and the proportions are different (Length of torso, length of arms, length of legs, etc.)
    They squared her shoulders and then shortened her neck, all of which can be excused by the concept art striking a pose. Then they just shrunk her, particularly her torso.

    https://imgur.com/a/MJC3lif

    This is a lot closer in posing, and the head, chin, shoulder, and bust line appears very similar. The only real big differences I see is the torso/leg length, and it's like....2 ilms in difference at most, and that still might be pose excusable. There's differences, but they aren't drastic.
    (4)
    Last edited by basketofseals; 05-23-2020 at 11:33 AM.