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  1. #1
    Player
    basketofseals's Avatar
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    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Melichoir View Post
    Elezens are wierd cause if you compare their concept art to the models, the proportions dont match.

    Did this quick and dirty comparison a while back:

    But the point is if you match proportions by head lengths, the ingame model does not line up with the concept design stuff and I think could use a bit of overhauling. I do get that some poeple like them how they are, but I dunno. Maybe elezen would be more popular if these things were fixed. But unlikely to happen cause itd require adjusting all the armors in the game. Likely the same thing with lalafell - redesigning them would resolve a lot of the "lalafell are children and the game is gross cause of this" if they were redesigned to have a more typical dwarf-adult figure, but itd be to much work to realistically do at this point and itd end up pissing off people who like the little potatoes the way they are.

    This is all a separate topic though. Im just hoping that they do give us the off sexes and that theyre pretty interesting.
    I'm really not seeing the disconnect here. They're pretty close.
    (3)

  2. #2
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by basketofseals View Post
    I'm really not seeing the disconnect here. They're pretty close.
    What?

    The left is the in game model, right is modified. Theyre sized by head size - Meaning All of them are scaled to have the same headsize. You can clearly see that the in game model's body as a whole is physically larger than the production art, and the proportions are different (Length of torso, length of arms, length of legs, etc.)
    (4)

  3. #3
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
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    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Melichoir View Post
    What?

    The left is the in game model, right is modified. Theyre sized by head size - Meaning All of them are scaled to have the same headsize. You can clearly see that the in game model's body as a whole is physically larger than the production art, and the proportions are different (Length of torso, length of arms, length of legs, etc.)
    They squared her shoulders and then shortened her neck, all of which can be excused by the concept art striking a pose. Then they just shrunk her, particularly her torso.

    https://imgur.com/a/MJC3lif

    This is a lot closer in posing, and the head, chin, shoulder, and bust line appears very similar. The only real big differences I see is the torso/leg length, and it's like....2 ilms in difference at most, and that still might be pose excusable. There's differences, but they aren't drastic.
    (4)
    Last edited by basketofseals; 05-23-2020 at 11:33 AM.

  4. #4
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by basketofseals View Post
    They squared her shoulders and then shortened her neck, all of which can be excused by the concept art striking a pose. Then they just shrunk her, particularly her torso.

    https://imgur.com/a/MJC3lif

    This is a lot closer in posing, and the head, chin, shoulder, and bust line appears very similar. The only real big differences I see is the torso/leg length, and it's like....2 ilms in difference at most, and that still might be pose excusable. There's differences, but they aren't drastic.
    Youre kinda proving my point? You scaled it to headsize yes? Look at Torso lenghts, Limb Lengths, Etc. They are not the same, and no it's not just "a pose thing". The torso and limb differences generate different proportions which can ruin the design aesthetics. Check it out:



    Both are what...Roughly 9 headlengths, though the concept is a touch shorter. Lets say that is pose differences. Fine.

    Check now the Torso length comparisons. This is from the pit of the clavicle to the crotch. They end in different spots, with the in game being longer. That change has a knock on effect. Check where another Torso length ends - On the concept art, roughly at the knees but in game its midway down the shins. In concept art, tall elegant characters tend to actually follow the left a lot more closely, choosing to elongate the legs to give height. In reality, the in game model is a bit more accurate to real life - Torsos length roughly ends around mid to lower shin, depending how tall or stocky the character is.

    What I suspect, honestly, is the elezen model is a modified model of the Hyur (which would make sense from a production stand point). Thats why the proportions arent the same between the concept and final. Most people I feel frankly would agree that aesthetically the concept designs proportions are nicer. They feel more balanced. The in game model feels off. Part of the reason perhaps the neck feels so long on elezen is that compared to the torso and head sizes, it feels off.
    (16)

  5. #5
    Player
    TeraRamis's Avatar
    Join Date
    Jan 2014
    Posts
    606
    Character
    Tiffah Lockhart
    World
    Balmung
    Main Class
    Dragoon Lv 82
    Quote Originally Posted by Melichoir View Post
    Youre kinda proving my point? You scaled it to headsize yes? Look at Torso lenghts, Limb Lengths, Etc. They are not the same, and no it's not just "a pose thing". The torso and limb differences generate different proportions which can ruin the design aesthetics. Check it out:



    Both are what...Roughly 9 headlengths, though the concept is a touch shorter. Lets say that is pose differences. Fine.

    Check now the Torso length comparisons. This is from the pit of the clavicle to the crotch. They end in different spots, with the in game being longer. That change has a knock on effect. Check where another Torso length ends - On the concept art, roughly at the knees but in game its midway down the shins. In concept art, tall elegant characters tend to actually follow the left a lot more closely, choosing to elongate the legs to give height. In reality, the in game model is a bit more accurate to real life - Torsos length roughly ends around mid to lower shin, depending how tall or stocky the character is.

    What I suspect, honestly, is the elezen model is a modified model of the Hyur (which would make sense from a production stand point). Thats why the proportions arent the same between the concept and final. Most people I feel frankly would agree that aesthetically the concept designs proportions are nicer. They feel more balanced. The in game model feels off. Part of the reason perhaps the neck feels so long on elezen is that compared to the torso and head sizes, it feels off.
    God, it's like day and night. To the left? Believable fantasy elf. To the right? Deranged long-necked space alien.
    (3)