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  1. #41
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Klaleara View Post
    And static objects don't really cause much of a performance impact.
    Wards aren't static objects, though. Much of what we see in a ward isn't controlled by some creature spawn algorithm. It's controlled by player whim.

    There are 180 exterior fixtures in a ward division that can be some combination of 183 different fixtures, chosen by players. There are up to 730 outdoor furnishings that can be freely placed and rotated by players chosen from 173 different items. Many of those fixtures and furnishings can be affected by the player's choice of 91 different dyes. Many of the items have collision that need to interact correctly with the player character. All of that can be changed at any time and the server needs to record then relay the information to the local client of any player in the ward. It's really not as simple as some might think.

    Quote Originally Posted by LaylaTsarra View Post
    I don't know they claim adding more item slots to exterior gardens would cause performance issues too so hard to know what to believe. A good friend who does a lot of deco said we're getting more slots in 5.3 so dunno if that is true or not and if it is if it will only apply to interior spaces.
    SE has said that they would like to give us more interior item slots though we don't have confirmation that will happen in 5.3. What I posted above should explain why we're very unlikely to ever see more outdoor slots short of SE giving us a fully instanced house plot instead of just interiors being instanced.

    Quote Originally Posted by Alyanna_Elingval View Post
    Let's say they're 10K players on a server on average. There are what, about 3,500 houses on a server?
    We have 5,040 houses per world right now.
    (0)
    Last edited by Jojoya; 05-21-2020 at 11:44 PM.

  2. #42
    Player
    Klaleara's Avatar
    Join Date
    May 2020
    Posts
    104
    Character
    Sylveras Wolfedrake
    World
    Jenova
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by Jojoya View Post
    Wards aren't static objects, though. Much of what we see in a ward isn't controlled by some creature spawn algorithm. It's controlled by player whim.
    Houses are unmoving, non-AI controlled objects. They are static. Some decorations have an animation, but it is still not considered "moving" as it is always in the same spot.
    (0)

  3. #43
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Klaleara View Post
    Houses are unmoving, non-AI controlled objects. They are static. Some decorations have an animation, but it is still not considered "moving" as it is always in the same spot.
    Static - lacking in movement, action, or change, especially in a way viewed as undesirable or uninteresting.

    Wards most definitely are not static.

    edit: suppose I should add that I'm not trying to state that wards are a greater strain on servers than the open world zone but there are additional things that the servers need to do with respect to housing wards that don't apply to open world zones, just as the reverse is also true. Those servers need to be operating at all times, and that becomes an expense that SE has to pay. Is it worth it when there are rarely more than a couple of players in a ward at a given time compared to the open world zones that usually have a couple of dozen present if not more?
    (0)
    Last edited by Jojoya; 05-22-2020 at 03:56 AM.

  4. #44
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I suggest stricter rules for FC purchases like have a certain number of members or be a certain age like a week to be able to purchase land. As a joke I went to see how many houses are occupied by FCs with 10 members or less and found a FC home (0/2) next door to the FC owner’s personal home in my Ward I highly doubt they used to be some heavily active FC either made in 2015!

    Anyways in my Ward alone 3/4 of the FC homes had under 10 members and no one online during peak time. And in the first 3 wards in both plots, their were a total of 57 FCs & 42 fitting the bill for inactivity all of the 0/2 ones being next door neighbors to their FC owners which I didn’t even focus on but skimmed through can’t imagine Statistics for all 21 wards across the 4 housing areas
    (1)

  5. #45
    Player
    Yshtola's Avatar
    Join Date
    Apr 2019
    Posts
    162
    Character
    Retainer Twenty
    World
    Gilgamesh
    Main Class
    Arcanist Lv 25
    Quote Originally Posted by Jirah View Post
    I suggest stricter rules for FC purchases like have a certain number of members or be a certain age like a week to be able to purchase land. As a joke I went to see how many houses are occupied by FCs with 10 members or less and found a FC home (0/2) next door to the FC owner’s personal home in my Ward I highly doubt they used to be some heavily active FC either made in 2015!

    Anyways in my Ward alone 3/4 of the FC homes had under 10 members and no one online during peak time. And in the first 3 wards in both plots, their were a total of 57 FCs & 42 fitting the bill for inactivity all of the 0/2 ones being next door neighbors to their FC owners which I didn’t even focus on but skimmed through can’t imagine Statistics for all 21 wards across the 4 housing areas
    LMAO, personal housing is a much bigger concern than FC housing bro.
    (3)

  6. #46
    Player
    EthanXdeath's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    83
    Character
    Ethan Targaryen
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    What they need to do is stop allowing people on the same service account from owning more than 1 personal house and 1 FC house. There's a "FC" on my server <<Mew>> who for some reason think it's cute to own at minimum 46 houses. There's another "FC" that owns quite a few as well <<Twins>> they've probably got half as many, however it's still quite annoying. I actually recently gave up my Medium to transfer over to Gilgamesh because Adamantoise is a barren wasteland of active players.
    (2)

  7. #47
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by EthanXdeath View Post
    I actually recently gave up my Medium to transfer over to Gilgamesh because Adamantoise is a barren wasteland of active players.
    That sort of attitude is part of why we don't have more worlds on the NA data centers, which leads to a worse ratio of houses to players than the JP data centers have. NA players complain about their worlds being low pop. As a result, SE doesn't want to invest in adding more NA worlds since most NA players will still choose the high pop worlds and avoid the lower pop worlds if they can.

    It's a confusing attitude at that considering you have the entire population of your data center to play with. Duty Finder has been cross world for a few years now. Party Finder also has cross world capability now. World Visit lets us buy from the marketboards on other worlds. There's really no advantage to picking the high pop worlds and a host of disadvantages - including having that many more players to compete against for what few houses might be available.
    (0)

  8. #48
    Player
    Numenor1379's Avatar
    Join Date
    May 2014
    Posts
    376
    Character
    Lucius Magnus
    World
    Famfrit
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Yshtola View Post
    LMAO, personal housing is a much bigger concern than FC housing bro.
    Well, the fact that you control over 40 houses doesn't help anything. For all intents and purposes those are also personal houses, which you claim are the problem. You personally control nearly 1% of all houses on Gilgamesh.

    The upwards of 40 or so players who could have a house can't because of you.

    Yeah yeah, it's allowed. That doesn't make it right.
    (2)

  9. #49
    Player
    EthanXdeath's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    83
    Character
    Ethan Targaryen
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jojoya View Post
    That sort of attitude is part of why we don't have more worlds on the NA data centers, which leads to a worse ratio of houses to players than the JP data centers have. NA players complain about their worlds being low pop. As a result, SE doesn't want to invest in adding more NA worlds since most NA players will still choose the high pop worlds and avoid the lower pop worlds if they can.

    It's a confusing attitude at that considering you have the entire population of your data center to play with. Duty Finder has been cross world for a few years now. Party Finder also has cross world capability now. World Visit lets us buy from the marketboards on other worlds. There's really no advantage to picking the high pop worlds and a host of disadvantages - including having that many more players to compete against for what few houses might be available.
    Notice the word I used "active" not that it's low population. There are not a lot of active players, big difference. Also sure I get what you're saying with cross world and everything, that has nothing to do with why i transferred, I transferred literally because the active FC's on Adamantoise IMO weren't worth joining, they were either A. Small FC's with 150 or less players and 10 active players on a good day = boring, B. Medium sized 200 - 300 players with 25 active players on a good day C. Large sized with max number of players with 30ish active players on a good day. Also with Adamantoise there were only 2 large sized FC's and maybe 3 Medium sized FC's, with several small FC's.

    Since moving to Gilgamesh I joined a Medium sized FC with at least 40 active players daily, it's a world of difference.

    But you also fail to realize again that 2 FC's/well lets be real more like 2 people, own over 70 plots between them, one with more than the other. There was also a FC on Adamantoise - Castle in the Sky IIRC that also owned an entire Ward both subdivisions practically!
    (0)
    Last edited by EthanXdeath; 05-22-2020 at 08:26 AM.

  10. #50
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by EthanXdeath View Post
    Notice the word I used "active" not that it's low population.
    I know you said active. I was referencing the active player population statistics from the unofficial census so I know the numbers. Have you bothered looking into them? Here's the link just in case https://ffxivcensus.com/

    Someone does not need to be online at the same time you are and in the same location you are to be an active player.

    Quote Originally Posted by EthanXdeath View Post
    But you also fail to realize again that 2 FC's/well lets be real more like 2 people, own over 70 plots between them, one with more than the other. There was also a FC on Adamantoise - Castle in the Sky IIRC that also owned an entire Ward both subdivisions practically!
    Again, you fail to realize I know more than you evidently do. I've been here in the forums watching the discussions over the multiple houses owners. I can remember when the MEW founder was originally posting on OliverB then NotOliverB then a host of other different IDs since they started their little exploit crusade in 4.2 and came to the forums to stir up drama over it.

    I've seen the wards on various worlds where most houses are obviously owned by the same player or small group of players when I did my housing census last fall. It's not something that's happening only on NA worlds. I saw it on EU and JP worlds as well.

    Yes, it would be great for SE to do something about those players who exploiting the system to get around the published rules to own multiple houses. We can only guess why they don't.

    But even if SE does finally take away those houses from the multiple house owners, it's not going to make a dent in the thousands of players who still want to get a house but can't. Only a better instanced housing system will accomplish that.

    If you're happier in your new FC, great. I hope you remain happy there. But your issue sounds more like a problem with your old FC than with the player population on Adamantoise.
    (2)

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