Quote Originally Posted by Claire_Pendragon View Post
Third choice would have been to separate the tanks based on playstyle. Make at least 1 tank have to work for its enmity, while the rest got it for free. But in return, one of the other tanks have to work for its mitigation (with enmity/DPS being free) and the other having to work for its DPS (and enmity/mitigation being free) which gives GNB a nice "in the middle jack of all trades" identity, that it sorta already is trying to be now.

Now if a tank doesnt want to deal with enmity, they dont have to. For the players who do enjoy controlling it, they have a tank for that. (Plus I miss having enmity control on my healer/DPS, in case im stuck with a bad tank)
There'd be a few glaring flaws with such a thing:

1) You'd have people that love the 1 tank that has to work for enmity complain about why it has to work for it when the other three don't.
2) The single tank that'd have to work for enmity would never have to work with it in 8-man content, as all you'd have to do is let any other tank build enmity, then have the hard tank voke. Done, their one weakness gone.
3) Fight design would be a mess. Do you balance mitigation around the tank who has the hardest time with it, thus causing the other three to utterly trivialize any mitigation requirements of the encounter? (I.E - Ultimates/savage floors), or do you design it around the tanks who have the easiest time with it, making it extremely difficult for the bad mitigation tank to keep up? Likewise, how do you balance dps? balance it around the tank that has to work for its dps + the tank that has to work for its enmity and thus give a huge advantage to any group that runs the other two tanks that have no issues outputting their full dps?

If they're going to adopt a system for tanks, it's gotta be all or nothing for all of them, or it just creates a whole nightmarish mess of balancing issues, compared to the very strong balance the tanks already have at the current moment. Considering that with SHB its clear they wanted to reduce the barrier of entry for newer tanks by simplifying aggro in response to how tanking ended up in SB, they made the right call. I've had a couple friends who were scared of tanking in SB actually try it this expansion and loving it due to a lot of weight being lifted off their shoulders from having to not worry (too much) about enmity.