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  1. #131
    Player

    Join Date
    Jul 2017
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    3,327
    Ask yourself this would you really want to be stuck with someone that does not want to do that piece of content but only stay because more or less the game forced them to do so. That is what people are asking, does that really sound like a fun filled adventure, that would be ripe of friendly and meaningful engagement for everyone in the party?
    (6)

  2. #132
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by JohnSpawnVFX View Post
    If they gave the same XP, what would be the point of running Prae, when you can run Castrum for same XP, half the time?
    what would be the point of leaving prae, waiting 30 minutes, queueing again for only a chance to get castrum if youll get the same exp regardless ?
    (1)

  3. #133
    Player

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    Jul 2017
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    3,327
    Quote Originally Posted by QooEr View Post
    what would be the point of leaving prae, waiting 30 minutes, queueing again for only a chance to get castrum if youll get the same exp regardless ?
    I leave Prae most the time because I find it boring, so even if exp was normalized I would ditch. That is just me though.
    (1)

  4. #134
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jojoya View Post
    It makes no sense to make the XP bonus closer when Castrum takes 25 minutes and Praetorium takes 45 minutes. The difference is because Praetorium takes almost twice as long to complete, time that could be spent doing a second dungeon appropriate to level if the player wants more XP.
    out of those 45 minutes, you only spend a few minutes playing. Those 25 minutes of Castrum (which tbh often are 40) you have to spend all there and not even kiling stuff, mostly just running around.
    (2)

  5. #135
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    3,007
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Ask yourself this would you really want to be stuck with someone that does not want to do that piece of content but only stay because more or less the game forced them to do so. That is what people are asking, does that really sound like a fun filled adventure, that would be ripe of friendly and meaningful engagement for everyone in the party?
    I think most people give less of a damn about how much enjoyment the other people in their party are having than they do about actually completing the content they're trying to run, tbh.

    It isn't like most of this DF content is run with "meaningful engagement" most of the time anyway; the majority of the time I run roulettes there is maybe one person or two at the start who say "hi" or o/ or something like that, and at the end those same people say "gg" or "tyfp" or something like that, and that is the extent of the player interaction for that instance. The majority of the rest of the time, there isn't even that; the instance is run in complete silence.
    (1)
    Last edited by Fynlar; 05-15-2020 at 03:35 PM.

  6. #136
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Awha View Post
    I leave Prae most the time because I find it boring, so even if exp was normalized I would ditch. That is just me though.
    Not trying to be rude towards you or “call you out”, but this is exactly why MSQ roulette should just be removed and made a story instance. I could get this kind of thinking in the normal roulette, alliance or the 50/60/70 as you might have run the same dungeon (looking at you, Aurum Vale..) and just be sick of it. I sympathize!

    But the MSQ literally only has 2 possible dungeons, both of which pretty much suck and/or have fairly long wait times (for Dps anyway). It is disingenuous to add even more wait time to people who are inside.

    That said, I don’t think anything bad of you or others like you personally, as you get your 30 min penalty which I find fair.

    Again, not you that I criticize so much as the system itself.
    (1)
    Last edited by kaynide; 05-15-2020 at 03:58 PM.

  7. #137
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by kaynide View Post
    Not trying to be rude towards you or “call you out”, but this is exactly why MSQ roulette should just be removed and made a story instance. I could get this kind of thinking in the normal roulette, alliance or the 50/60/70 as you might have run the same dungeon (looking at you, Aurum Vale..) and just be sick of it. I sympathize!

    But the MSQ literally only has 2 possible dungeons, both of which pretty much suck and/or have fairly long wait times (for Dps anyway). It is disingenuous to add even more wait time to people who are inside.

    That said, I don’t think anything bad of you or others like you personally, as you get your 30 min penalty which I find fair.

    Again, not you that I criticize so much as the system itself.
    Personally I agree they should just make it a story instance, or at the very least have a story instance option. Also, I am know leaving the group as tank or healer suck for those left in the party especially dps. Though not much can be done on the player side, as you said the problem lays with the system and it is what has to change, but adding extra penalties for leaving as others have mentioned is not the answer.
    (2)

  8. #138
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Fynlar View Post
    I think most people give less of a damn about how much enjoyment the other people in their party are having than they do about actually completing the content they're trying to run, tbh.

    It isn't like most of this DF content is run with "meaningful engagement" most of the time anyway; the majority of the time I run roulettes there is maybe one person or two at the start who say "hi" or o/ or something like that, and at the end those same people say "gg" or "tyfp" or something like that, and that is the extent of the player interaction for that instance. The majority of the rest of the time, there isn't even that; the instance is run in complete silence.
    That may be true, and if it is I find that sad. Personally I play for my own enjoyment, sure completing the content itself is important but at least for me personally I find how it is completed more fun. Sure I will often instant leave a group if I end up with a tank doing single pulls since I find it boring even if the overall run is not that much slower. Meaningful engament does not just have to mean in terms of communication within the party. Many things at least for me compile what I find meaningful engagement.
    (1)

  9. #139
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    The "problem" with these 2 Dungeons is that they're essentially a holdover from ARR's early design, a bad one that the dev's have acknowledged as they never used this since. Really the fix for this is that they need to redesign the instance's or at least allow someone to play through them with advenurer trusts the first time.
    (1)

  10. #140
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,132
    Character
    Jojoya Joya
    World
    Marilith
    Main Class
    Bard Lv 100
    Quote Originally Posted by Tlamila View Post
    out of those 45 minutes, you only spend a few minutes playing. Those 25 minutes of Castrum (which tbh often are 40) you have to spend all there and not even kiling stuff, mostly just running around.
    Players weren't complaining about the amount of trash that needed to be killed. They were complaining about how long they were stuck in the instance.

    The additional bonus in Praetorium is to compensate for time lost that could have been spent doing other things to earn XP. They're spending about 40% less time in Castrum so the bonus is about 40% less (about 30% versus 50%).

    And there's something going terribly wrong with your Castrum groups if you find them often taking 40 minutes. Even the one party I had with only 5 players because the party leader didn't want to have the queue fill the party took only 30 minutes (thankfully everyone knew what to do and did it instead of complaining about the people who left the party). I've had runs as short as 21 minutes but most of them are the 24-26 minute range.
    (2)

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