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  1. #121
    Player
    Fynlar's Avatar
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    Jan 2014
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    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Consequences - noun - a result or effect of an action or condition.

    Someone leaves a duty (an action) and they get locked out for 30 minutes (the result of said such action). Therefore a consequence. (Note I didn't say punishment as some people in this thread are going on about. Nor did I call it a deterrent.)
    Not interested in playing semantics with you. When people say "consequences" in this sort of context, they mean a punishment or deterrent, and you know that.
    (0)

  2. #122
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    And it is a deterrent. Maybe not the strongest one in the world, but I don't think it needs to be. Outside of Castrum, I almost never see people bail on groups. I've seen a handful yeah, and I think I've had maybe 2-3 people just straight walk off and ask to be kicked, but in 5 years of playing that's not bad at all.

    People bail on Castrum all the time. I've seen like, maybe three Prae runs that had someone bail (none of which required waiting for replacements iirc), but Castrum it happens WAY more often. Obviously this is anecdotal evidence, but if people are ditching one dungeon in particular faaaar more often than any other, the problem seems like it lies primarily with... that dungeon. The focus should be on looking into and addressing why people avoid that dungeon so fervently, not on adding stricter penalties for everyone including those who already don't even queue for that dungeon.
    (7)
    Last edited by Avidria; 05-14-2020 at 09:14 PM.

  3. #123
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,940
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Avidria View Post
    And it is a deterrent. Maybe not the strongest one in the world, but I don't think it needs to be. Outside of Castrum, I almost never see people bail on groups. I've seen a handful yeah, and I think I've had maybe 2-3 people just straight walk off and ask to be kicked, but in 5 years of playing that's not bad at all.

    People bail on Castrum all the time. I've seen like, maybe three Prae runs that had someone bail (none of which required waiting for replacements iirc), but Castrum it happens WAY more often. Obviously this is anecdotal evidence, but if people are ditching one dungeon in particular faaaar more often than any other, the problem seems like it lies primarily with... that dungeon. The focus should be on looking into and addressing why people avoid that dungeon so fervently, not on adding stricter penalties for everyone including those who already don't even queue for that dungeon.
    They need to make the experience earned closer to one another. It all evens out over time for those who are running Main Story daily leveling their roles. They shouldn't be equal but the difference at the moment is much too large and simply encourages people to leave and re-queue.
    (4)

  4. #124
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Obviously this is anecdotal evidence, but if people are ditching one dungeon in particular faaaar more often than any other, the problem seems like it lies primarily with... that dungeon.

    The thing is, there isn't any particular problem with Aurum Vale. There's nothing there to be "fixed" except player expectations.



    It's just a dungeon like any other, and still piss easy to run if your group is halfway competent. But for some reason, it got the Steps of Faith stigma where people still just think it's way harder than it actually is.
    (2)

  5. #125
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Fynlar View Post
    The thing is, there isn't any particular problem with Aurum Vale. There's nothing there to be "fixed" except player expectations.



    It's just a dungeon like any other, and still piss easy to run if your group is halfway competent. But for some reason, it got the Steps of Faith stigma where people still just think it's way harder than it actually is.
    It has a tricky first room, one shot mechanics, and roaming groups that can overwhelm a new or unprepared group. I ran it with a friend who's been away from the game for a very long time, and he had a tough time healing it. It also has mechanics that require you to stop what you're doing unless your group is just good on the whole, which imo is almost always kinda meh as a mechanic. I personally think it's also an ugly dungeon that's just not very fun, but that's me :P

    Not to say I think it's hard overall. It's not. My first run of it was miserable of course, and we spent most of Coincounter with the tank and the other dps wiping the floor with their faces, but I haven't had many issues since them. If something goes wrong, it's usually in the first room because someone pulled too much.

    I personally don't run AV very often at all though. I think I've gotten it like three or four times total in roulette, and I only remember 2-3 people dropping in any of them (I think once at the entrance, and at least once in that awful run I mentioned earlier). Honestly forgot about AV cause I hardly ever see it.
    (0)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  6. #126
    Player
    Illianaro's Avatar
    Join Date
    Aug 2018
    Location
    Ul'Dah
    Posts
    97
    Character
    Lannis Clayworth
    World
    Ultros
    Main Class
    Monk Lv 92
    Quote Originally Posted by Fynlar View Post
    The thing is, there isn't any particular problem with Aurum Vale. There's nothing there to be "fixed" except player expectations.



    It's just a dungeon like any other, and still piss easy to run if your group is halfway competent. But for some reason, it got the Steps of Faith stigma where people still just think it's way harder than it actually is.
    Funny thing is, I happen to genuinely love Aurum Vale and Steps of Faith alike. Sure, I've been a part of some rough runs of them, but even then I find both duties enjoyable. I really like how Steps in particular feels different, with a sense of urgency, and neat music, and mechanics I haven't really seen elsewhere. In those times when it gets down to the wire, the intensity is exhilarating.

    In regards to the thread, I'm all for bringing up the exp earned from Castrum a bit, even if not to the same level as Praetorium. Just wanted to voice my support for that.
    (2)

  7. #127
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Fynlar View Post
    The thing is, there isn't any particular problem with Aurum Vale. There's nothing there to be "fixed" except player expectations.



    It's just a dungeon like any other, and still piss easy to run if your group is halfway competent. But for some reason, it got the Steps of Faith stigma where people still just think it's way harder than it actually is.
    I blame the Morbols, those guys had got a franchise-reputation for making things harder or more tedious.
    (2)

  8. #128
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    They need to make the experience earned closer to one another. It all evens out over time for those who are running Main Story daily leveling their roles. They shouldn't be equal but the difference at the moment is much too large and simply encourages people to leave and re-queue.
    It makes no sense to make the XP bonus closer when Castrum takes 25 minutes and Praetorium takes 45 minutes. The difference is because Praetorium takes almost twice as long to complete, time that could be spent doing a second dungeon appropriate to level if the player wants more XP.
    (0)

  9. #129
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jojoya View Post
    It makes no sense to make the XP bonus closer when Castrum takes 25 minutes and Praetorium takes 45 minutes. The difference is because Praetorium takes almost twice as long to complete, time that could be spent doing a second dungeon appropriate to level if the player wants more XP.
    and yet people still leave castrum. you say it makes no sense but if they gave the same exo people wouldnt leave either dungeon

    castrum actually gives less exp than an at-level dungeon btw, especially considering you can fit 2 runs of a dungeon in the time you do castrum if the party is good.
    (1)

  10. #130
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by QooEr View Post
    and yet people still leave castrum. you say it makes no sense but if they gave the same exo people wouldnt leave either dungeon

    castrum actually gives less exp than an at-level dungeon btw, especially considering you can fit 2 runs of a dungeon in the time you do castrum if the party is good.
    If they gave the same XP, what would be the point of running Prae, when you can run Castrum for same XP, half the time?
    (1)

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