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Thread: Geomancer

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  1. #1
    Player
    Cinno's Avatar
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    Mar 2016
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    Old Sharlayan
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    Cinno Lerem
    World
    Lamia
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    Viper Lv 100
    Quote Originally Posted by Illianaro View Post
    What if - and I fully acknowledge that this could be a totally insane and implausible idea - with a rework they made WHM its own job centered on the less elemental spells, while conjurer went on to become Geomancer instead? Or is it possible they're considering doing away with the base classes altogether and having everything start as a job, thus removing the CNJ questline altogether?

    I dunno, just a few thoughts.
    All jobs added in the future will be standalone jobs without starting classes.

    They also stated after the Arcanist -> Summoner/Scholar split, they aren't ever doing any more split jobs based on the same class. They really struggled to balance scholar and summoner with other jobs as well as with each other since they were both based off a dps class.

    That bit asside, making the shift so that conjurers become Geomancers would require them to change all of the white mage cutscenes and animations, along with creating the new cutscenes and animations for the goemancer job quests.

    That's honestly a lot of work when they could just make Geomancer its own new job with new lore and a new combat style.
    (5)

  2. #2
    Player
    BasicBlake's Avatar
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    Apr 2020
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    Gridania
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    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Cinno View Post
    All jobs added in the future will be standalone jobs without starting classes.

    They also stated after the Arcanist -> Summoner/Scholar split, they aren't ever doing any more split jobs based on the same class. They really struggled to balance scholar and summoner with other jobs as well as with each other since they were both based off a dps class.

    That bit asside, making the shift so that conjurers become Geomancers would require them to change all of the white mage cutscenes and animations, along with creating the new cutscenes and animations for the goemancer job quests.

    That's honestly a lot of work when they could just make Geomancer its own new job with new lore and a new combat style.
    I'm hoping they just take the framework from the Geomancers from Swallow's Compass and Heaven on High for the casting animations. Would be easy to add more of tweak depending on races considering the mud spirits are already humanlike.
    (2)

  3. #3
    Player
    Morningstar1337's Avatar
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    Aurora Aura
    World
    Exodus
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    Thaumaturge Lv 80
    Quote Originally Posted by BasicBlake View Post
    I'm hoping they just take the framework from the Geomancers from Swallow's Compass and Heaven on High for the casting animations. Would be easy to add more of tweak depending on races considering the mud spirits are already humanlike.
    Wouen;t be surprised if the job turns out to be basedonn the Taisui's brand of geomancy instead of the one showcased in the AST quests.
    (3)

  4. #4
    Player
    BasicBlake's Avatar
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    Basic Blake
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    Cactuar
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    Red Mage Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Wouen;t be surprised if the job turns out to be basedonn the Taisui's brand of geomancy instead of the one showcased in the AST quests.
    What brand of Geomancy was showcased in the quest though? All he did was a couple of placeholder animations, a quest revolving around a barrier spell that needed assistance because Geomancy alone couldn’t fix it. Or if we are talking about the fake Geomancers doing divination stuff for money. I assume Kyokohu would practice the same Geomancy as his grandfather, who often held council with a group of mainland Geomancers, I guess I should brush up on my reading if there are two different veins of Geo schools! I very well could have missed something though!
    (0)

  5. #5
    Player
    Morningstar1337's Avatar
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    Quote Originally Posted by BasicBlake View Post
    What brand of Geomancy was showcased in the quest though? All he did was a couple of placeholder animations, a quest revolving around a barrier spell that needed assistance because Geomancy alone couldn’t fix it. Or if we are talking about the fake Geomancers doing divination stuff for money. I assume Kyokohu would practice the same Geomancy as his grandfather, who often held council with a group of mainland Geomancers, I guess I should brush up on my reading if there are two different veins of Geo schools! I very well could have missed something though!
    Imust clarify a bit. I'm of the opinion that the Geomancers in HoH/Compass use different techniques then Kuokohu and that as such SE would look to them as inspiration for the job instead of him and his grandfather, especially if they were to make the job as caster instead of a helaer, let along a one associated with AST or CNJ in anyway beyond the use of the elements, as the taisuis are not shown to be healers in the areas they're found in.
    (1)

  6. #6
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    BasicBlake's Avatar
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    Basic Blake
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    Red Mage Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Imust clarify a bit. I'm of the opinion that the Geomancers in HoH/Compass use different techniques then Kuokohu and that as such SE would look to them as inspiration for the job instead of him and his grandfather, especially if they were to make the job as caster instead of a helaer, let along a one associated with AST or CNJ in anyway beyond the use of the elements, as the taisuis are not shown to be healers in the areas they're found in.
    Okay I got you! I was racking my brain because I spend so much time looking into it. The Tai sui are basically mud golems created by the Yanxian Geomancers that are generally under the control of the Doman king (along with the Samurai and Ninja). So that is definitely the route I would hope/expect the class to come out as!
    (0)

  7. #7
    Player
    Zarkovitch's Avatar
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    Sid Zarkovitch
    World
    Siren
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    Gladiator Lv 100
    There a way to make a healer but it going hard to fit 4th without killing 1 of the 3 healers. I mean look tanks they are all viable.But they make WAR less appealing to be one man army. So I guess WHM or SCH will get less appealing threatment on the next expansion to fit the 4th healer.
    (0)

  8. #8
    Player
    Morningstar1337's Avatar
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    Quote Originally Posted by Zarkovitch View Post
    There a way to make a healer but it going hard to fit 4th without killing 1 of the 3 healers. I mean look tanks they are all viable.But they make WAR less appealing to be one man army. So I guess WHM or SCH will get less appealing threatment on the next expansion to fit the 4th healer.

    Consider this: Starting from 72, WHM's elemental spells were changed to light spells, it's likely a part of the reason this talk of healer GEO is even hapening, so so it already is happening.
    (2)

  9. #9
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    BasicBlake's Avatar
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    Basic Blake
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    Quote Originally Posted by Morningstar1337 View Post
    Consider this: Starting from 72, WHM's elemental spells were changed to light spells, it's likely a part of the reason this talk of healer GEO is even hapening, so so it already is happening.
    Why would they take elements from white mage to give to another healer? Healer mains whine enough about homogenization.
    (1)

  10. #10
    Player
    SeikishiYuuki's Avatar
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    Seikishi Yuukimaru
    World
    Leviathan
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    Paladin Lv 80
    Quote Originally Posted by Morningstar1337 View Post
    Consider this: Starting from 72, WHM's elemental spells were changed to light spells, it's likely a part of the reason this talk of healer GEO is even hapening, so so it already is happening.
    I mean sure sure, it is distinctly more likely Astro will lose noct sect, its already on life support but wholly less useful than Diurnal and you could take off noct sect and the class would be completely viable and you wouldn't have to even change any abilities.
    As to the elemental spells coming of WHM, I doesn't really make sense to rip one healer to make a discount version of them. When they could use those things to make a unique caster DPS and separate distinct themes and tools to make a new healer.
    (3)

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