In before the teleport NPC is a moogle with a bell-boy hat and people rage over SE creating a new hat.
In before the teleport NPC is a moogle with a bell-boy hat and people rage over SE creating a new hat.
Originally Posted by KiriA500
Protip: An 8 hour nap is just called sleeping.
I'm going to see how they implement it before forming an opinion. I have my hopes and fears but I'm just going to wait and see....
city to city travel should be hard to get. like the airship pass in 11 it shouldnt be obtained easy and require a large amount of Gil or high GC rank or nation reputation
I don't think theyre going to change how it currently is, and I would be opposed to raising the cost higher than it is. Intra city teleportation has nothing to do with this however, as we're talking about teleporting from one side of a city to the other side of the same city.
Originally Posted by KiriA500
Protip: An 8 hour nap is just called sleeping.
While this is a different topic than what this thread is about I'm going to have to agree. Not that they should restrict how we currently can already travel but hopefully in the future stuff like this won't just be handed to us without our needing to unlock anything or require any effort at all...
This isn't really on-topic, but I have to agree that getting to all three cities on the first day was kind of boring. :/ And just like a lot of conveniences, no one's going to wait for you to take the long way.
@BrusselSprout
I think she's talking about a one-time fee. In XI there was an absurd amount of gil you could pay, *or* you could finish a certain rank mission to get a pass to use the inter-city travel at all.
Annnd on-topic: I don't care about intra-city transportation in Ul'dah, but I would love for it to not take so long to get around Grinadia and LL. While I would have to agree with you all about this being a "step in the direction" of the /teleport(anywhere) bit, I think we all know SE well enough to know that that'll never happen. Teleports around the world, like anima, are nothing new (The little floating consoles in XIII, orange crystals in XII, etc.), and to be honest, considering the vast worlds SE created in most games (sadly, not XIV....) they're almost necessary. Teleports around the cities are also nothing new, and hardly break a game. I still can't think of a single FF game where you didn't spend huge amounts of time getting from point A to point B.
I should really stop ninja-ing my posts. D=
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Last edited by Mychael; 01-31-2012 at 07:14 AM.
Not denying that intra city travel wont be useful,
But the problem with 14's cities are
a) the limited number of entrances
b) the fact entrances to the cities are from the same direction (Uldah from the North and East but congregate on the same portion of the city; Gridania from the South again more or less congregating on the same part, Limsa from the East - not counting the ferry dock in the west...Ishguard one entrance ;o), whereas in 11 the cities had entrances from differing directions/zones and placed you in different areas of the cities, usually the polar opposites. However this comes down to the city placements in the region maps.
However, i'm guessing this is implemented with version 2 in mind, if cities are split into sub zones they might actually be larger than they are now in the end... Backalley exits and intra city warps were very very useful in 11, I dont see why it wouldnt have its place in 14, it just makes... sense.
I would be cool with that in version 2.0, the lore would make sense for them to have to rebuild the travel network.
Originally Posted by KiriA500
Protip: An 8 hour nap is just called sleeping.
As I said, I'll be happy to welcome this if they expand the citys into zones, make each of the zone BIG, long quest thats hard, and you have to be in the house to use it.
It seems like this is intended to Make the other two city-states just as viable to inhabit as Uldah is. Uldah's layout is by far the most convenient to traverse which is one of the reasons why almost everyone occupies it most of the time. They know they need to balance this issue and I think the main reason for implementing this feature now is just that.
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