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  1. #1
    Player
    negiman4's Avatar
    Join Date
    Oct 2013
    Posts
    81
    Character
    Blank Braver
    World
    Leviathan
    Main Class
    Paladin Lv 90
    It depends on what you mean by "worst". If by "worst", you mean "most boring", there's plenty of contenders. Almost every boss fight from levels 1-50 (excluding patch content) is mind-numbingly boring and only expect you to have a higher brain function than a star fish. So many bosses in this level range just simply don't have mechanics at all. I could forgive the early levels for this, but I would expect to start seeing mechanics that MUST be dealt with by Haukke Manor (lv. 30). The worst offender here in my opinion is the first two bosses in The Thousand Maws of Toto-Rak. Widely considered to be the worst dungeon in the game, the first two bosses in this dungeon are literal copies of one another. You fight the same boss two separate times in that dungeon, and it pisses me off more than anything.

    Now, if you mean "most poorly designed", I can give you several here too. All of the bosses in Castrum Meridianum/Praetorium are poorly designed. Period. Sure, they have mechanics, usually. But they're often disjointed and extremely unfun. For example, the first fight with the Ultima Weapon in the Praetorium, he's literally nearly invincible for the first 30 seconds of the fight, rendering your attacks useless while he just goes ham on you. This would normally be a great way to set up the Ultima Weapon to be more imposing, but it falls flat because Hydaelyn literally just says "swiggity swooty, you may now smack the booty" and you can hit him like any other enemy. So you're actually just supposed to sit there while Ultima Weapon flails around until Hydaelyn Deus ex-machina's his ass. Awful. Then there's Lahabrea, who's actually the final boss of ARR 2.0. And he's down in actual seconds, has zero mechanics, and it's just SO anticlimactic! HUGE disappointment for anyone! And before you folks start with "oh it was way harder back in the day" NO IT WAS NOT! I was THERE, two weeks after launch, running Praetorium and it was JUST as disappointing back then as it is now! Week 3 after launch, and people were already taking ALL of their gear off for Lahabrea because he's always been SO EASY!

    You also have all of the bosses in all three of the Crystal Tower raids, which were all poorly designed in terms of future proofing. Crystal Tower was fantastic back in its heyday, but now it's absolute garbage. None of the bosses, save a small handful, were implemented with the future in mind. As time went on, bosses that used to have mechanics are now just burn rushes. You can skip almost every single mechanic on every single boss in the Crystal Tower raids. Hell, Glasya Lebolas in ST hasn't shown his platform jumping mechanics to people in ages! I bet you didn't even know he had a platform jumping mechanic! This is poor game design. Heavensward raids don't have this issue, neither does Stormblood raids.
    (1)

  2. #2
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by negiman4 View Post
    Hell, Glasya Lebolas in ST hasn't shown his platform jumping mechanics to people in ages! I bet you didn't even know he had a platform jumping mechanic!
    As of the last live letter a lot of people did finally learn about its existence, but before that I haven't seen it since hmm...I will be generous and say when the max ilevel was 115. Hell glasya was a joke even at launch in terms of his hp pool. I only recall doing the jumping a handful of times

    yoshiP and a server went and did CT and ST unsynced...they wiped on glasya twice XD everyone even yoshi himself was struggling because nobody had seen the mechanics in years, same with crystal tower
    The behemoth kicked everybody's ass a couple of times too
    (0)