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  1. #261
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by MaxDetroit View Post
    Plaese go and try to do large pulls in doma with leveling gear. I play this game long enough to know my stuff. (and I mean especially the doma castle dungeon, for other dungeons it may look very different)


    The thing is, if I play tank, I am the one responsible for the pace. That is a burden, but also a privilege coming with that that role.
    The problem is that there are a lot of players here in this forum and in the game that do not seem to understand that. You guys already starting to tell me at what pace I should play and how to tank - but there is not only one way to play this game - if you want to take it slow and not make big pulls: yes, that is your goddamn right as a tank.
    And in the end, this is why you do not have a severe lack of people playng tanks.
    I did large pulls in Doma in levelling gear when i was leveling in stormblood, and its gotten easier now in shadowbringers, again the worst that can happen if you try is a wipe that adds a few mins to the run, no big deal. Ive been a tank main since HW, trust me, big pulls arnt hard.
    (3)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
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  2. #262
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    I think its the implied sense of responsibility that turn people off from it. I've met a fairly modest amount of shy or introverted players who feel real life anxiety over things in this game.
    (0)

  3. #263
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MaxDetroit View Post
    Plaese go and try to do large pulls in doma with leveling gear. I play this game long enough to know my stuff. (and I mean especially the doma castle dungeon, for other dungeons it may look very different)


    The thing is, if I play tank, I am the one responsible for the pace. That is a burden, but also a privilege coming with that that role.
    The problem is that there are a lot of players here in this forum and in the game that do not seem to understand that. You guys already starting to tell me at what pace I should play and how to tank - but there is not only one way to play this game - if you want to take it slow and not make big pulls: yes, that is your damn right as a tank. In the end, this is exactly why we have a "severe lack of tank users".
    I was wall to walling Doma Castle during Stormblood early access. What's your point there?
    (3)

  4. #264
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kabooa View Post
    And the people who main tanks are never satisfied, so you're going to need something a bit more concrete.
    That's a generalisation and a half.

    I think it's fair to say that most of us don't expect to be competing with an equivalently competent dps in damage output, as entertaining as it was in ARR/early Heavensward.

    At the same time, when most content tends to utilise one tank at any given time, that second tank is functionally expected to be a part time dps. That needs to feel rewarding. Otherwise it just feels like you're sitting on the bench waiting for your turn to provoke and take damage again. And your sense of 'reward' is always going to be based on what the dps player next to you is doing. At the very least, you should be able to nip at their heels.

    What I would personally like to see is Healers -> Tanks -> DPS (in ascending order of damage output), with either a small gap or a small amount of overlap between the top and bottom of each cluster. Looking back at previous expansions, there's definitely been an improvement on how damage output has been balanced within any given role. But the progressive downward shift in tank damage output relative to both dps and healers is not good.

    What's the magic number for the difference? It's a subjective experience. Start incrementally tuning us back towards where we were relatively and let's find out. But a starting point to this would be to see a commitment from the dev team towards making tanking more fulfilling again. We are not just here to "take damage".

    Quote Originally Posted by Kabooa View Post
    The average of the DPS role is rising. The average of the tank and healers should as well. There is no reason to leave them out of it.
    Relative damage is what matters. You can increase all three roles by the same amount, then increase boss HP proportionally, and there's no net change.

    Your perception of what is a "strong" attack is always going to be contingent on what the rest of your team is capable of doing.

    The majority of the marketing around tanks in the lead in to this expansion was on their new damage dealing moves. So much of our new move budgets go into Fell Cleave-esque upgrades, because that sells expansions. How very impressive and powerful they are! And all is well and great and until you look at the healer shooting sparkles next to them.
    (5)

  5. #265
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lyth View Post
    That's a generalisation and a half.
    There hasn't been a point in this game's history where there hasn't bee a 60+ page thread with its own version of the [Unfair Accessory Thread].

    Tanks have never been satisfied.

    And "at the very least", the cost of nipping at their heels is the loss of complete and utter safety.

    Remember back when I gave you the toggle example?

    It wasn't interesting, but it was balanced. That was literally all that is required to balance the power budget, but that was too much.

    It was too much to be fair.

    Quote Originally Posted by Lyth View Post
    Your perception of what is a "strong" attack is always going to be contingent on what the rest of your team is capable of doing.
    Your perception. Careful about those generalizations.

    Mine has always been its relative place to the kit, because that's what drives the gameplay.

    If the healer is at 120% of mine or 30% of mine, beyond niche examples it does not impact my rotation, because this game's idea of teamwork is everyone does their own thing on the dance floor in their designated spots.
    (1)
    Last edited by Kabooa; 05-08-2020 at 12:14 AM.

  6. #266
    Player
    MaxDetroit's Avatar
    Join Date
    Nov 2013
    Posts
    67
    Character
    Bju Jojojoni
    World
    Lich
    Main Class
    White Mage Lv 95
    Quote Originally Posted by ReiMakoto View Post
    I did large pulls in Doma in levelling gear when i was leveling in stormblood, and its gotten easier now in shadowbringers, again the worst that can happen if you try is a wipe that adds a few mins to the run, no big deal. Ive been a tank main since HW, trust me, big pulls arnt hard.
    Quote Originally Posted by Mavrias View Post
    I was wall to walling Doma Castle during Stormblood early access. What's your point there?
    Yeah, you're right. I totally agree with you.
    (0)
    Last edited by MaxDetroit; 05-08-2020 at 12:44 AM.
    Allein sitzen, allein ruhen, allein gehen. Indem er sich selbst zähmt, wird er glücklich allein - allein im Wald.

  7. #267
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by MaxDetroit View Post
    Plaese go and try to do large pulls in doma with leveling gear. I play this game long enough to know my stuff. (and I mean especially the doma castle dungeon, for other dungeons it may look very different)


    The thing is, if I play tank, I am the one responsible for the pace. That is a burden, but also a privilege coming with that that role.
    The problem is that there are a lot of players here in this forum and in the game that do not seem to understand that. You guys already starting to tell me at what pace I should play and how to tank - but there is not only one way to play this game - if you want to take it slow and not make big pulls: yes, that is your damn right as a tank. In the end, this is exactly why we have a "severe lack of tank users".
    You don't need to go wall to wall for Doma Castle imo with bad gear but also not always 1 pull at a time, there are a couple pulls that are very minimal (like the very first one).

    Other than that, you say that responsibility is the reason why there's a tank shortage, I give you a solution to deny the burden of responsibility (let your teammates decide the pace) but you refuse because you're adamant on having the responsibility(/privilege) of deciding the pace, and now you're saying the opposite and claim lack of responsibility is the reason for Tank shortage.
    (0)

  8. #268
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MaxDetroit View Post
    Plaese go and try to do large pulls in doma with leveling gear. I play this game long enough to know my stuff. (and I mean especially the doma castle dungeon, for other dungeons it may look very different)
    You can take everything up to the colossus, the colossus separately, and then everything up to the first boss; the bot after the first boss separately and then every pack up to the second boss together; and then run all the way to the door before the third boss... in leveling gear. I exp-grinded the place in exactly that manner when StB released. Apart from pulling the dogs with the guards -- they were usually pulled with the bot -- that's also how I saw almost every single tank pull Doma when leveling every healer and DPS to 70 during StB.
    (3)

  9. #269
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kabooa View Post
    There hasn't been a point in this game's history where there hasn't bee a 60+ page thread with its own version of the [Unfair Accessory Thread].

    Tanks have never been satisfied.
    Tank accessories and stat progression were only ever an issue when the devs started deliberately messing with them. Again, everything is relative. If the standard was set in ARR that tanking is about taking turns sitting in front of an auto-positioning boss while passively soaking damage, then players wouldn't be upset when subsequent expansions provided more of the same. And hey, if it's continuously being flagged as an issue, then maybe let's not ignore it?

    Quote Originally Posted by Kabooa View Post
    And "at the very least", the cost of nipping at their heels is the loss of complete and utter safety.
    If you feel completely and utterly safe as a tank, then the fight designers aren't doing their job. Maybe fix both problems, instead of using one failure to justify the other?

    Quote Originally Posted by Kabooa View Post
    Your perception. Careful about those generalizations.

    Mine has always been its relative place to the kit, because that's what drives the gameplay.
    That's not a generalisation. It's pretty much a fundamental tenet of human nature that people are going to look over draw comparisons from what the next person is doing. But if you feel that it helps your argument to claim that you're a special case, feel free.
    (5)

  10. #270
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lyth View Post
    That's not a generalisation. It's pretty much a fundamental tenet of human nature that people are going to look over draw comparisons from what the next person is doing. But if you feel that it helps your argument to claim that you're a special case, feel free.
    This is literally a generalization.

    Spin it however you want.

    Quote Originally Posted by Lyth View Post
    If you feel completely and utterly safe as a tank, then the fight designers aren't doing their job. Maybe fix both problems, instead of using one failure to justify the other?
    Good idea.

    Lets skip over damage adjustments and go straight into making their tank duties more prevalent.

    Start putting in your suggestions now.
    (1)

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