I understand there are people who want to keep the wards and the neighborood but the current state of art allows so much more. The current system is far too rigid, restricted and unevolutive.
I understand there are people who want to keep the wards and the neighborood but the current state of art allows so much more. The current system is far too rigid, restricted and unevolutive.
Last edited by Eldevern; 05-07-2020 at 08:28 PM.
As someone that camped out for 14 straight hours only to lose it to someone when i left to use the bathroom for 30 seconds, I feel your pain. I eventually got one, but I think it was just pure luck. Keep at it, I know how completely devastating and soul draining it is.While I understand and even appreciate the steps the game has taken to prevent house flipping and hoarding, I hate the auto timer system with a passion that burns with the fierceness of a thousand suns!
I literally just spent 14 hours straight camping at a small plot to lose said plot to a player who turned up 10 minutes ago.
I don’t think I would have been this incensed had I lost it to the other poor player who was with me for around 12 hours of my marathon vigil. But to loose it to someone who just rocked up is soul destroying absolutely soul destroying.
There has to be a better way without drowning the space on the server or loosing that neighbourhood feel that only exists in YP’s head
Soul destroying
Yeah all it would do is shift the demographic of who doesn't have access to housing. It wouldn't actually solve the problem, especially if there are half as many rich people as I've seen suggested around the forums (just going by how often I see people say there's way too much Gil in this game).
I already have a house, but if I didn't I absolutely wouldn't stand a chance of getting a house with an uncapped auction system. It took me years to be able to afford a medium as is. :/
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
From what I know, between crafters, Coil raiders and Legacy players, there were already a (few?) hundred of players who were already above 50M if not 100M back in ARR.
A lot of items for craft, coming from CT serie, coil serie, ex trials were sold above 1M when it was not above 10M. Materias were pretty expensive too. But relic was a pretty efficient gils sink. Eureka items, at the release, were a good way to make gils too (materias, mount, minions). Gathering was (is) a good way to make gils for the FCs aeronefs (and expeditions items are often still rather expensive).
If you consider RMT, I highly suspect there are now a lot more players who are above 50M, if not 100M (or even above).
Altoholic
La normalité n'est que la moyenne de nos folies individuelles.
Normality is just an average. I'm the weird, you're the bizarre.
Yeah, and as someone who didn't craft until Ishgard restoration and didn't touch Eureka, I've only just now even come close to 25mil lmaoFrom what I know, between crafters, Coil raiders and Legacy players, there were already a (few?) hundred of players who were already above 50M if not 100M back in ARR.
A lot of items for craft, coming from CT serie, coil serie, ex trials were sold above 1M when it was not above 10M. Materias were pretty expensive too. But relic was a pretty efficient gils sink. Eureka items, at the release, were a good way to make gils too (materias, mount, minions). Gathering was (is) a good way to make gils for the FCs aeronefs (and expeditions items are often still rather expensive).
If you consider RMT, I highly suspect there are now a lot more players who are above 50M, if not 100M (or even above).
Lot of crazy rich players, but I'm willing to bet there are a lot of not so rich players too. I'm not inactive, I just don't play the crafting and market board games. x.x I'd have to effectively change my entire playstyle to compete in a system where housing favored rich players lmao
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
Money isn't a problem if you know what you are doing at focus on it. You dont need to be a crafter to get rich. The easiest way for PVE players are maps. If you do them all the time and focus on them you will break faster the 100m before you even realize it. Also stuff from raids that can be sold cam you also get a lot of money. But its more rdm and luck based. Getting rich in this game isn't really that hard, you just need to focus on making money for a weeks. Its like in RL, if you really want something you need to work towards it.
Of course, I know some who are around 5/6M and who feel it is enough for them.
I'm not a fan of auctions system.
My ideal system is somehow this :
everyone can get a plot (I don't mind if there is a limitation such as shared with alt)
everyone can buy a little house
the start price is reasonable
people can buy options
Only with IG currencies, of course.
More or less, as a result :
the plot would be from 500k to 1M
the little house would be from 1M to 3M
but options could make the price rise and you can end with a castel but it can worth more than 300M the building only (or even more)
The only difference between players would be the time they spend to reach the level they want. Some will take one year, big FCs will maybe take only six months, but some people wouldn't mind if it takes seven years since they know they will not lose house and they can make interesting things anyway.
Even RMT would end as less interesting since it is just a matter of time to get what we want, rather than to have to rush, especially for new players.
Last edited by Eldevern; 05-07-2020 at 11:27 PM.
Altoholic
La normalité n'est que la moyenne de nos folies individuelles.
Normality is just an average. I'm the weird, you're the bizarre.
Yeah ofcMoney isn't a problem if you know what you are doing at focus on it. You dont need to be a crafter to get rich. The easiest way for PVE players are maps. If you do them all the time and focus on them you will break faster the 100m before you even realize it. Also stuff from raids that can be sold cam you also get a lot of money. But its more rdm and luck based. Getting rich in this game isn't really that hard, you just need to focus on making money for a weeks. Its like in RL, if you really want something you need to work towards it.
My point is I prefer housing not requiring huge amounts of money because it means I don't HAVE to focus on making cash. It's why I'd prefer not to see the uncapped auction system that was suggested
I do maps all the time, but most of the stuff that's worth a lot of money is stuff I want to use for myself. I'm not profiting because I want to actually wear the glamours and use the pets I get :P
I'd have to stop collecting things I want and stop playing the game the way I want to to really grind out money, and then fight other players that have probably been grinding out money with far more dedication than I have for years.
And at the end of the day, housing would still be in limited supply. It wouldn't actually solve the biggest problem the system has. It could help maybe, I mean Aion had an auction system and I did own a house for a while there (gave it up eventually cause I just wasn't playing enough) but I'd still prefer a dfferent solution personally
Last edited by Avidria; 05-07-2020 at 11:26 PM.
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
To be honest i think the plot price range is pretty fair nowadays and only real problem is the limited plots availible, with out it i think it would be ok. Also i think it would be better in long run if you wouldn't farm the mats and stuff for yourself from the maps and just stell them at the mb. Especially the first few weeks after new stuff comes out. If you have patience and can wait a bit before getting the newest stuff u can save and make a lot money that way. For example the rebel stuff started with 25-30m on our server, today i can get one rebel item for around 1m. Even if i had to invest some millions for the mats in the first week (im to lazy to farm the mats myself) i could manage to sell a few of these things without really doing anything.
Im a lazy person and dont even bother farming my mats nowadays most of the time (i prefer spending the time with things that are more fun for me), all i do is crafting the stuff and put into the retainer. Thats all, sometimes you have a good day, sometimes you dont sell anything in a couple of days. Even if im not focusing on the stuff anymore (its just there) i usually make around 3-5m per week even im not playing the game.
Just implement a TAX for a house paid each month for a house ownership, if someone is not able to pay then he loses his house in a week.
I guarantee you there would be a ton of plots left empty with this small change, people wouldnt want to own a house if it costed them for example 400k for small, 800k for medium and 1.2k for large plot.
Last edited by Nedkel; 05-08-2020 at 12:49 AM.
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