I think you're blurring the concepts of "doing content that is labelled a raid" and the activity of "raiding" which is doing top-tier content. (And as I understand it - though I avoid the harder content myself - that would cover doing EX trials as well even though they're not raids.)
Perhaps it's because I've got no prior MMO experience to set expectations, but there doesn't seem to be anything more daunting about raids than any other kind of content. It's just an arbitrary label for that format of "four battles per story chapter" content vs trials having one per chapter. And alliance raids are something else again - just large-scale dungeons, really. There's certainly nothing daunting about being required to clear CT at this stage.
I really appreciate the way they're tying more elements of those stories back into the overarching narrative. It makes the game feel like a big story-puzzle where you have to find and connect all the pieces to gain a greater understanding of what is happening.
If anything, they seem to be trying to nudge people into doing a lot of this content without directly requiring it. Relics are entirely optional, so they're not actually forcing people to do Ivalice to progress in the game long-term. Shadowbringers relies on the plot of several raids without actually requiring any of them - though I suspect CT might have been an argument between forcing it for story quality and avoiding it for game progression simplicity, and either they really hoped 5.0 would inspire everyone to do it voluntarily by now, or the writers weren't allowed to do it earlier but finally got the go-ahead to incorporate it.
It's possible they just didn't want to force it at the start of the expansion, especially for new people coming in. "Welcome to the game; we know you bought that Lv70 story skip and you're all set to play this critically acclaimed expansion... but we just need you to do this old Lv50 side content first."


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