It's not the MSQ that's the problem when it comes to outpacing MSQ level. It's doing a lot of side content, along with the Road to 70 bonus if you're on a preferred world. If you stick solely to the MSQ, you'll end up falling behind in level and will need to do the additional content to get caught up in a few places (notably Coerthas and Northern Thanalan).

If your brother wants to be doing the side content with you, like roulettes, I'd suggest he pick up a second job now while he's still fairly low level and in the early part of the MSQ. It's fairly easy to level 2 jobs at the same, using one for MSQ and then switching between the two for roulettes and side content depending on which needs more XP. I do that on an alt I level with a friend's alt.

Quote Originally Posted by Rufalus View Post
Hopefully they don't do the giant single player quest series with their next MMO. It would be better if mandatory quests were only every 5 levels or even 10 levels, with everything else being optional sidequests.

The small number of mandatory story quests could be given more dev time for things like motion capture and every line voiced. Quality over quantity and fewer prereqs to reach the group content.

Also I feel like the era of flooding maps with filler sidequests for exp is over. Most of the na/eu players I know seem to hate questing, even the class/job quests required to unlock abilities and traits. I've got far too many friends who reluctantly go back and unlock their buttons years after they leveled past the point they should have them.

I'd like the next generation of mmos to rethink the way story is delivered and how group battle content is unlocked and accessed.
It's a franchise known for its story. Players will be unhappy if the story becomes scarce and most of their time is spent with random grinding. I don't seem them changing a formula that has worked for them.