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  1. #1
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74

    The main quest feel like a burden now with the EXP increase

    Hi' I've finally managed to get my brother to try FF online but now he is getting discouraged.

    Playing a white mage (or any FF healer) solo is not really the funniest experience you can have in an MMO. Using 1 DoT and spamming 1 single DD to kill mobs slowly is a bit of a chore.

    Back in the days the pace of the main quest was healthy. You would do a few quest then you could run some dungeons in groups and got back to soloing the main quest.

    But now, simply doing the main quest you just out level it so fast that it get trivia and meaning less. He is now lvl 30 but only up to the lvl 20 main quest.

    In this game you need to do the main quest in order unlock stuff so taking a break from it when your already 10 level ahead feel like your punishing yourself.

    Also you can't mentor down while in the open world so basically we can only play together when his quest tell me to do group content.

    The main quest can be fun if you don't have to grind trough it I'd say. especially if you play a healer.
    (12)

  2. #2
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    I find this to also be the case at higher levels and in the latest expansion, I find that you level way too fast in your first playtrough or first job. Personally I prefer having to grind a little before reaching the level for MSQ.

    Best way to progress right now imo is with multiple jobs (especially if you main healer), have a second or perhaps third job with you and try having them all even leveled. You can switch jobs before you turn in a quest or finish a fate so it's pretty easy to manage. It does suck if you want to roleplay into being and playing only 1 job but seems like this game tries to discourage that (with the easy XP and with how some jobs are only available at certain level/progression).
    (4)
    Last edited by SamRF; 05-03-2020 at 03:09 AM.

  3. #3
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    They literally just announced that they were revamping the system last week. Fewer quests, modified xp. The quests they kept are less fetchy, etc.. Should hit with the next patch.
    (4)

  4. #4
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    Quote Originally Posted by EaMett View Post
    They literally just announced that they were revamping the system last week. Fewer quests, modified xp. The quests they kept are less fetchy, etc.. Should hit with the next patch.
    Oh good, I've missed that. Its a good idea since an MMO beeing solo focused that heavely upon starting the game was a bad idea.
    (0)

  5. #5
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Venur View Post
    Oh good, I've missed that. Its a good idea since an MMO beeing solo focused that heavely upon starting the game was a bad idea.
    Pretty much 80% of this game is solo content when you leveling and it's not gonna change much.
    (2)

  6. #6
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    880
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Venur View Post
    Hi' I've finally managed to get my brother to try FF online but now he is getting discouraged.

    Playing a white mage (or any FF healer) solo is not really the funniest experience you can have in an MMO. Using 1 DoT and spamming 1 single DD to kill mobs slowly is a bit of a chore.

    Back in the days the pace of the main quest was healthy. You would do a few quest then you could run some dungeons in groups and got back to soloing the main quest.

    But now, simply doing the main quest you just out level it so fast that it get trivia and meaning less. He is now lvl 30 but only up to the lvl 20 main quest.

    In this game you need to do the main quest in order unlock stuff so taking a break from it when your already 10 level ahead feel like your punishing yourself.

    Also you can't mentor down while in the open world so basically we can only play together when his quest tell me to do group content.

    The main quest can be fun if you don't have to grind trough it I'd say. especially if you play a healer.
    I mean you can always play another job or maybe roll another character in the meantime. Your brother could also play arcanist>scholar to bring up the healing class or another job as well. Its what I did with my friends it simply makes the game more enjoyable to play something at their level or quest with them. That's me though.

    5.3 will bring a slew of changes to the MSQ for ARR but that's been pushed back so I imagine your friend will be done by then with the MSQ.

    Worst case, your brother could shell out money for the MSQ boost.
    (1)
    Last edited by MsMisato; 05-03-2020 at 03:22 AM.

  7. #7
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    Quote Originally Posted by MsMisato View Post
    I mean you can always play another job or maybe roll another character in the meantime. Your brother could also play arcanist>scholar to bring up the healing class or another job as well. Its what I did with my friends it simply makes the game more enjoyable to play something at their level or quest with them. That's me though.

    5.3 will bring a slew of changes to the MSQ for ARR but that's been pushed back so I imagine your friend will be done by then with the MSQ.

    Worst case, your brother could shell out money for the MSQ boost.
    But that wouldn't solve the problem of soloing 90% of his playtime, in fact it would even make it worst.
    (0)

  8. #8
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Venur View Post
    But that wouldn't solve the problem of soloing 90% of his playtime, in fact it would even make it worst.
    The MSQ is almost entirely solo content. I view this game as a single player game that happens to be an mmo. All the group content is typically in instances.
    (7)

  9. #9
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Hopefully they don't do the giant single player quest series with their next MMO. It would be better if mandatory quests were only every 5 levels or even 10 levels, with everything else being optional sidequests.

    The small number of mandatory story quests could be given more dev time for things like motion capture and every line voiced. Quality over quantity and fewer prereqs to reach the group content.

    Also I feel like the era of flooding maps with filler sidequests for exp is over. Most of the na/eu players I know seem to hate questing, even the class/job quests required to unlock abilities and traits. I've got far too many friends who reluctantly go back and unlock their buttons years after they leveled past the point they should have them.

    I'd like the next generation of mmos to rethink the way story is delivered and how group battle content is unlocked and accessed.
    (9)

  10. #10
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    It's not the MSQ that's the problem when it comes to outpacing MSQ level. It's doing a lot of side content, along with the Road to 70 bonus if you're on a preferred world. If you stick solely to the MSQ, you'll end up falling behind in level and will need to do the additional content to get caught up in a few places (notably Coerthas and Northern Thanalan).

    If your brother wants to be doing the side content with you, like roulettes, I'd suggest he pick up a second job now while he's still fairly low level and in the early part of the MSQ. It's fairly easy to level 2 jobs at the same, using one for MSQ and then switching between the two for roulettes and side content depending on which needs more XP. I do that on an alt I level with a friend's alt.

    Quote Originally Posted by Rufalus View Post
    Hopefully they don't do the giant single player quest series with their next MMO. It would be better if mandatory quests were only every 5 levels or even 10 levels, with everything else being optional sidequests.

    The small number of mandatory story quests could be given more dev time for things like motion capture and every line voiced. Quality over quantity and fewer prereqs to reach the group content.

    Also I feel like the era of flooding maps with filler sidequests for exp is over. Most of the na/eu players I know seem to hate questing, even the class/job quests required to unlock abilities and traits. I've got far too many friends who reluctantly go back and unlock their buttons years after they leveled past the point they should have them.

    I'd like the next generation of mmos to rethink the way story is delivered and how group battle content is unlocked and accessed.
    It's a franchise known for its story. Players will be unhappy if the story becomes scarce and most of their time is spent with random grinding. I don't seem them changing a formula that has worked for them.
    (10)

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