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  1. #151
    Player
    Morningstar1337's Avatar
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    Jun 2014
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    Ul'Dah
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    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Claire_Pendragon View Post
    (Though RDM currently has the largest number of elements, only short of water, and blizzard.)
    Which I hope would be the AoE equivalents of Verstone and Verfire later down the road.
    (2)

  2. #152
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Which I hope would be the AoE equivalents of Verstone and Verfire later down the road.
    But VerAero2 and Verstone2 are already just there to make Impact instant. Having 5 spells for just aoe sounds a bit like bloat to me.
    (1)

  3. #153
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BasicBlake View Post
    But VerAero2 and Verstone2 are already just there to make Impact instant. Having 5 spells for just aoe sounds a bit like bloat to me.
    This. We currently have... AoE step 1-A to be used half the time, with little to no further nuance; AoE step 1-B to be used half the time, with little to no further nuance; AoE step 2 universal for... similar bloat.

    And now we want, what, AoE step 1-C to replace A when procced, with little to no further nuance and AoE step 1-D to replace A when procced, each, again, with little to no mechanical or gameplay value besides just 'Look at status bars or read floating combat text'?
    (1)

  4. #154
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    Maybe my memory is wrong, but im pretty sure thats the literal name of CNJ in japanese.
    It's more like Mage (幻術士), as opposed to Thaumaturge's Sorcerer (呪術士).

    But I'm all for making the CNJ class more relevant and element-related (heck, it used to have all 6 elements, while THM had only Astral, Umbral, and Blood) and having WHM retreat from that to (seemingly at net advantage) consolidate them into pure White magic at an earlier level if we're going to see GEO come along at some point (ideally, imo, splitting from CNJ as the foil of WHM).
    (1)

  5. #155
    Player
    Morningstar1337's Avatar
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    Jun 2014
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    Ul'Dah
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    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by BasicBlake View Post
    But VerAero2 and Verstone2 are already just there to make Impact instant. Having 5 spells for just aoe sounds a bit like bloat to me.

    One could argue the same for Verstone/Fire, of if your SE, any healer spell besides the basic 3. :P

    The point is, my hopes would be to have proccable spells to bring the AoE spells in line with the single target spells, as well as finally having all 6 elements represented as attacks in a non-Limited Job (NIN doesn't count since Huton's a buff)
    (0)

  6. #156
    Player
    BasicBlake's Avatar
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    Apr 2020
    Location
    Gridania
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    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    One could argue the same for Verstone/Fire, of if your SE, any healer spell besides the basic 3. :P

    The point is, my hopes would be to have proccable spells to bring the AoE spells in line with the single target spells, as well as finally having all 6 elements represented as attacks in a non-Limited Job (NIN doesn't count since Huton's a buff)
    I get what you are saying! But Shurrikhan has it right, that is still essentially just adding buttons to our already Aero2/Thunder2 -> Impact / Enchanted Moulinet spam. Going from Stormblood's JUST Scatter spam to some "complexity" with the new system was a nice change, but adding in a full complex rotation to aoe that we use for a few seconds at a time in 5 man content, I put up there with people saying RDM needs a dot. Just adding it to add it probably just wont work out that smoothly.
    (0)

  7. #157
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
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    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    I was thinking it was just odd as heck that they went for the same element on the AoE RDM spells when there was two fine elements they were not already using.
    (1)

  8. #158
    Player
    Claire_Pendragon's Avatar
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    Apr 2011
    Location
    Limsa Lominsa
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    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by althenawhm View Post
    I was thinking it was just odd as heck that they went for the same element on the AoE RDM spells when there was two fine elements they were not already using.
    Yeah, Water/Blizzard should have been used.
    But on a side note, I honestly find the current RDM AoE rotation even more mindless than the old one. While u could be lazy and just spam scatter, it was nice knowing that if there was 3 mobs,or about to be 3 mobs before ur cast finished, that it was better to mix AoE with Single target. This required a bit more focus than just doing your single target rotation, but simplified, and backwards. To me, the current way feels even more like spamming scatter, since u can just turn ur brain off at all times, rather than just sometimes.
    (0)

  9. #159
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
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    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    There is no reason to have combos be three different buttons.
    Especially on RDM. If your Jolt can turn into Verflare, and your Verthunder and Verstone can become Verflare and Verholy, your enchanted Riposte can turn into Zwerchau and Redoublement in a single button.
    (0)

  10. #160
    Player
    Claire_Pendragon's Avatar
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    Apr 2011
    Location
    Limsa Lominsa
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    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by GrimGale View Post
    There is no reason to have combos be three different buttons.
    Especially on RDM. If your Jolt can turn into Verflare, and your Verthunder and Verstone can become Verflare and Verholy, your enchanted Riposte can turn into Zwerchau and Redoublement in a single button.
    Honestly, if they are slapped at the 2nd and 3rd parts of combos, both the ranged, and the aoe cone can be swapped to the 2nd and 3rd combos, and it would help save button bloat.
    oh, speaking of which, that gives me an idea. (i need time to plan it up, but i think that can effect AoE rotation as well, in a more interesting way)
    (0)
    CLAIRE PENDRAGON

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