This. We currently have... AoE step 1-A to be used half the time, with little to no further nuance; AoE step 1-B to be used half the time, with little to no further nuance; AoE step 2 universal for... similar bloat.
And now we want, what, AoE step 1-C to replace A when procced, with little to no further nuance and AoE step 1-D to replace A when procced, each, again, with little to no mechanical or gameplay value besides just 'Look at status bars or read floating combat text'?
It's more like Mage (幻術士), as opposed to Thaumaturge's Sorcerer (呪術士).
But I'm all for making the CNJ class more relevant and element-related (heck, it used to have all 6 elements, while THM had only Astral, Umbral, and Blood) and having WHM retreat from that to (seemingly at net advantage) consolidate them into pure White magic at an earlier level if we're going to see GEO come along at some point (ideally, imo, splitting from CNJ as the foil of WHM).
One could argue the same for Verstone/Fire, of if your SE, any healer spell besides the basic 3. :P
The point is, my hopes would be to have proccable spells to bring the AoE spells in line with the single target spells, as well as finally having all 6 elements represented as attacks in a non-Limited Job (NIN doesn't count since Huton's a buff)
I get what you are saying! But Shurrikhan has it right, that is still essentially just adding buttons to our already Aero2/Thunder2 -> Impact / Enchanted Moulinet spam. Going from Stormblood's JUST Scatter spam to some "complexity" with the new system was a nice change, but adding in a full complex rotation to aoe that we use for a few seconds at a time in 5 man content, I put up there with people saying RDM needs a dot. Just adding it to add it probably just wont work out that smoothly.One could argue the same for Verstone/Fire, of if your SE, any healer spell besides the basic 3. :P
The point is, my hopes would be to have proccable spells to bring the AoE spells in line with the single target spells, as well as finally having all 6 elements represented as attacks in a non-Limited Job (NIN doesn't count since Huton's a buff)
I was thinking it was just odd as heck that they went for the same element on the AoE RDM spells when there was two fine elements they were not already using.
Yeah, Water/Blizzard should have been used.
But on a side note, I honestly find the current RDM AoE rotation even more mindless than the old one. While u could be lazy and just spam scatter, it was nice knowing that if there was 3 mobs,or about to be 3 mobs before ur cast finished, that it was better to mix AoE with Single target. This required a bit more focus than just doing your single target rotation, but simplified, and backwards. To me, the current way feels even more like spamming scatter, since u can just turn ur brain off at all times, rather than just sometimes.
There is no reason to have combos be three different buttons.
Especially on RDM. If your Jolt can turn into Verflare, and your Verthunder and Verstone can become Verflare and Verholy, your enchanted Riposte can turn into Zwerchau and Redoublement in a single button.
Honestly, if they are slapped at the 2nd and 3rd parts of combos, both the ranged, and the aoe cone can be swapped to the 2nd and 3rd combos, and it would help save button bloat.
oh, speaking of which, that gives me an idea. (i need time to plan it up, but i think that can effect AoE rotation as well, in a more interesting way)
CLAIRE PENDRAGON
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