
Originally Posted by
MariaArvana
Well, considering the gear is called -crystarium- gear, I don't think it's really coming from Eulmore. Just saying :P
But the simple reality between the quality difference is that the mogstation team is separate from the main dev team. Think about it. Every 3.5-4 months, the main dev modelers have to create hundreds of 3D models for unique gear, and create new textures/color mappings for anything they re-skin. Not to mention all the enemy models for raids, instances, etc that are unique. Taking a look at the eorzea database, they added in several hundred items in patch 5.2 alone (Crystarium, Edenchoir, Neo-Ishgardian, Ruby Weapons, Dalmascan draped set, Corsages for head, Craftsman's apron set, Re-textured gear for Anamesis list goes on, even before counting monster/arena/etc models)
Compare that to the mogstation team, who have barely any workload compared to it. Who knows what their deadlines are, but given the sparsity of their unique additions, I doubt they're anywhere as strict as the main dev team's. So its no surprise their stuff is higher quality; not only do they get more time to work on it, but they aren't as hard pressed as the main dev team is, considering they're having to make hundreds of less models than the main dev team does. I can almost guarantee you that it's not that "they know exactly what they're doing by putting more flamboyant stuff up on the mog and giving us boring outfits." It's simple dev workloads vs time constraints in action. Of course the team that gets to spend literal months painstakingly working on a small number of items will churn out much flashier and well built stuff than a team that has to create 3-4 tiers of ilvl worth of sets for every role (Fending/Healing/Casting/Striking/Maiming/Aiming/Scouting), each with unique models in a very short timespan.