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  1. #11
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I don't really get why Provoke was made not to work in FATEs, to be honest. The system, being based on enmity generated, already extremely favors tanks, especially nowadays since tanks generate WAY more enmity than they used to. What's the point of completely breaking one of their abilities just to keep it from being even more wildly unfair than it already is?

    Something to note is also that Provoke's top aggro effect does not work on fates and hunts - it's to prevent people from griefing by voking and then pulling things out of range for reset.
    I really don't think that's the reason, because if "griefing" was the reason for making it not work, Rescue shouldn't exist as an ability. (I already think it shouldn't exist as an ability, but that's a whole other topic.)

    Even if it was the reason, they could have fixed this by just make the leashing mechanics work better -- for instance, mobs could just lose their aggro to whoever is at top aggro at the moment if pulled outside leashing range -- rather than just going invulnerable, moving back to their spawn point, and then completely regenerating their health. It's really the full regeneration aspect that allows people to "grief" other people this way.

    They could easily have made it so mobs only regenerate if they're leashed and also have no one left on their aggro list. This would have addressed the issue of anyone intentionally trying to leash a mob, not just people trying to do it with Provoke (which is hardly necessary for people to do this)
    (0)
    Last edited by Fynlar; 04-27-2020 at 12:10 AM.

  2. #12
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Fynlar View Post
    I really don't think that's the reason, because if "griefing" was the reason for making it not work, Rescue shouldn't exist as an ability.
    No, it is the reason that Provoke was changed to not work on S/A/B Hunt marks and FATE targets. During ARR's original release Provoke worked on FATE targets (and Hunt marks when those were later added in 2.2), but after a large number of publicized cases where Paladins and Warriors would use Provoke to reset nearly dead A and S ranks (Odin and Behemoth getting reset through Provoke shenanigans might have also happened) FATE Bosses and Hunts were made immune to provoke.
    (2)

  3. #13
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    That's the equivalent of trying to kill a cockroach by nuking the house. It would very likely fail to kill the cockroach, too; appropriately enough, even after this update to Provoke you still see and hear about situations of hunt mobs getting reset maliciously. Guess actually fixing the core problem was too difficult for them.
    (0)

  4. #14
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    No, it is the reason that Provoke was changed to not work on S/A/B Hunt marks and FATE targets. During ARR's original release Provoke worked on FATE targets (and Hunt marks when those were later added in 2.2), but after a large number of publicized cases where Paladins and Warriors would use Provoke to reset nearly dead A and S ranks (Odin and Behemoth getting reset through Provoke shenanigans might have also happened) FATE Bosses and Hunts were made immune to provoke.
    Provoke has never worked on FATE targets, nor hunts for that matter.
    (0)

  5. #15
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Provoke has never worked on FATE targets, nor hunts for that matter.
    I actually didn't remember a time where it worked, but 2.0 was long enough ago that I was willing to give the above poster the benefit of the doubt.
    (0)

  6. #16
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Theres been some changes to how it rates ppl, compared to before.
    IDK when it happened, but recently, was the same level and gear level as my friends, and noticed i always got less exp (by 10-50%) as a tank in tank stance, than as healer or DPS. (comparing to my friends, and my own exp as the same level and iLv. on the same FATE.)
    This didnt use to be the case, as tanks always maxed out more than others. But I guess the trade off, is that if you come to the FATE late, tanks build up to gold much faster than DPS/healers. You could hit the last sliver of HP, and get gold in tank stance.
    But at the end of the day, you do get less exp over all as a tank, and will fall behind any friends you're playing with. (And when youre the DPS, watch ur tank friends fall behind)
    No idea how it works now, as it doesnt make sense now.
    Quote Originally Posted by Sove92 View Post
    Provoke has never worked on FATE targets, nor hunts for that matter.
    Its in the patch notes for when it changed. And for the reason he mentions. [sarcasm] For source, Ill link you to the lodestone, where you can find it. [/ sarcasm]
    (0)
    Last edited by Claire_Pendragon; 04-27-2020 at 03:16 AM.
    CLAIRE PENDRAGON

  7. 04-27-2020 03:14 AM

  8. #17
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    That doesn't make any sense.
    (0)

  9. #18
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    Its in the patch notes for when it changed. And for the reason he mentions.
    I can't tell if you are actually being serious about this. I checked, no such thing in the notes (neither on the lodestone nor the hotfix thread) for the relevant time period. I also remember the first days of 2.3. Provoke was used frequently, but it had nothing to do with resetting or enmity. Provoke does nothing on hunt and fate targets, it doesn't even pull them. It was used as a fakeout technique to goad somebody else in the crowd into pulling the mob when they react to the sight of something hitting the mob and getting the blame for the "early pull". A technique still used to this day, just not as frequently.
    (1)

  10. #19
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    It was used as a fakeout technique to goad somebody else in the crowd into pulling the mob when they react to the sight of something hitting the mob and getting the blame for the "early pull". A technique still used to this day, just not as frequently.
    Not going to lie; I still do this. People still fall for it, too.

    I rarely attend hunts anyway, though. It's pretty much a "if I happen to be in the area" thing for me.
    (0)

  11. #20
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,141
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Ha ha. Yeah. The enmity thing is hilarious. I remember showing up to Tempest a FATE as a sub 80 GNB, putting my stance on, doing a few AOEs, leaving, and getting gold. Barely any participation.

    Seems exploitable, but this is the most cost-effective way to evaluate things. In theory they could program some kind of system better at assessing contribution-- ressing the fallen should score well for example-- though what they have now is mostly fine. The game seems inclined towards giving tanks a little extra, with achievement mounts for example. Given we are helping out in FATEs rather than enjoying instant queues I suppose that's fair enough.
    (0)

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