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  1. #11
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I don't really get why Provoke was made not to work in FATEs, to be honest. The system, being based on enmity generated, already extremely favors tanks, especially nowadays since tanks generate WAY more enmity than they used to. What's the point of completely breaking one of their abilities just to keep it from being even more wildly unfair than it already is?

    Something to note is also that Provoke's top aggro effect does not work on fates and hunts - it's to prevent people from griefing by voking and then pulling things out of range for reset.
    I really don't think that's the reason, because if "griefing" was the reason for making it not work, Rescue shouldn't exist as an ability. (I already think it shouldn't exist as an ability, but that's a whole other topic.)

    Even if it was the reason, they could have fixed this by just make the leashing mechanics work better -- for instance, mobs could just lose their aggro to whoever is at top aggro at the moment if pulled outside leashing range -- rather than just going invulnerable, moving back to their spawn point, and then completely regenerating their health. It's really the full regeneration aspect that allows people to "grief" other people this way.

    They could easily have made it so mobs only regenerate if they're leashed and also have no one left on their aggro list. This would have addressed the issue of anyone intentionally trying to leash a mob, not just people trying to do it with Provoke (which is hardly necessary for people to do this)
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    Last edited by Fynlar; 04-27-2020 at 12:10 AM.