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  1. #11
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Unless they're going to add actual reasons/motivations to being able to fly (beyond just not having to pay like 40 gil to move between the two sides of Eastern La Noscea), I feel like this will amount to a lot of effort invested for not very much effectively changed. Having both of the mount speed boosts (which I've had for a long while now) made ARR traversal rather simple enough already.

    And this is just me being a pedant, but it honestly made more sense from a stylistic viewpoint for flight to only become available starting in 3.0. The expansion was titled Heavensward, for crying out loud. It makes more sense that way.
    (9)
    Last edited by Fynlar; 04-24-2020 at 11:12 PM.

  2. #12
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by DynnDiablos View Post
    Such a negative outlook.
    It's true though, it would taken up a lot of Dev time to implement flying in every zone given that there are 17 zones in ARR and as someone who has gone OOB a fair bit (reported how every time) there was certainly a lot they didn't want you to see like the nin job quest house being very far below Eastern la Nosca map or the 2D trees in Coerthus Central etc. So it really does make you wonder where the resources are now being relocated to (most likely 6.0 stuff)
    (11)

  3. #13
    Player
    Fayt1203's Avatar
    Join Date
    Oct 2017
    Location
    Limsa Lominsa
    Posts
    442
    Character
    A'shtola Rhul
    World
    Zodiark
    Main Class
    Dancer Lv 100
    The last sentence on the picture does bother me a little.

    (due to these changes, players will no longer be able to climb certain scenery)

    what dose that mean? will i not be able to climb the ceruleum pipeline Northern Thanalan anymore.
    (5)

  4. #14
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I'm surprised they went as far as making flying available in the ARR zones. I figured they would just streamline the ARR and ARR patch msq quests and call it a day.
    (1)

  5. #15
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Gotta say, I don't like it. :X For what it's worth, I wish they never brought full-flight to XIV. The overworld in this game has always fairly empty, but new zones are designed to be HUGE, and quite often you can fly around and not see another soul. I feel like it has done a bit of harm to the social aspect of the game.

    I really love how GW2 and Archeage have handled their mobility options in game. In both games you have gliders, which do not allow for unlimited flight. Then you also have various mounts that come with specialized skills to help you navigate terrain. Some mounts can glide, some help you scale tall ledges, some allow for fast travel in/over water. It just makes the whole world feel far more immersive than simply flying straight from point A to point B.

    But yeah, I feel like bringing flight to early zones will only help to emphasize how empty the open world is, and provide even less interaction for new players working their way through those zones.
    (18)

  6. #16
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Skivvy View Post
    Gotta say, I don't like it. :X For what it's worth, I wish they never brought full-flight to XIV. The overworld in this game has always fairly empty, but new zones are designed to be HUGE, and quite often you can fly around and not see another soul. I feel like it has done a bit of harm to the social aspect of the game.

    I really love how GW2 and Archeage have handled their mobility options in game. In both games you have gliders, which do not allow for unlimited flight. Then you also have various mounts that come with specialized skills to help you navigate terrain. Some mounts can glide, some help you scale tall ledges, some allow for fast travel in/over water. It just makes the whole world feel far more immersive than simply flying straight from point A to point B.

    But yeah, I feel like bringing flight to early zones will only help to emphasize how empty the open world is, and provide even less interaction for new players working their way through those zones.
    I kind of have to agree even though I'm excited for it. I think from a lore stand point, it makes more sense to have given ARR flight at the original HW access to it, but I get it's to make 2.1-2.55 flow better. Unpopular opinion here, but I think not having to be at the raid entrances also harmed some of the social aspects of the game. It was like another get together meeting point that was some place other than Limsa.
    (6)

  7. #17
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Super glad to hear it
    Now if we could just have the mount speed boost apply to flying mounts too...
    (1)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  8. #18
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Unpopular opinion here, but I think not having to be at the raid entrances also harmed some of the social aspects of the game.
    Nah, having it be that way would have "harmed social aspects" of the game by causing people to quit. There's so much reliance on the DF in this game that this would have quickly become way too tedious.

    The chimera and hydra fights for ARR relic used to work this way (and as such, required premades). These were changed for a very good reason.
    (2)
    Last edited by Fynlar; 04-25-2020 at 12:13 AM.

  9. #19
    Player
    Turks's Avatar
    Join Date
    Aug 2013
    Location
    Gradania
    Posts
    7
    Character
    Kaleb Grayson
    World
    Zalera
    Main Class
    Pugilist Lv 80
    I am VERY excited about flying being added to ARR zones. I LOVE flying. I understand some don't, and you don't have to if you don't want to. There's no world PVP being ruined excuse. You can still help the lowbie if you keep an eye out for them. And if you're concerned about reduced social interaction, go to the aetherite in Limsa. I have never once, and I've been playing MMO's since 2006, been stopped randomly on a road while running on the ground for a conversation with someone I don't know. I've met people at objectives, sure, but never once made a friend from a random stranger running by.
    (6)
    Live life looking through the windshield, not the rear view mirror.

  10. #20
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I worry about FF14 as every time they streamline something they simply fit. I don’t want the game to be too casualized tbh. Like removing healer identity was a step in the wrong direction and I can foresee plenty more ahead. But this one is mostly one sided.

    But no more EXP buffs unless you have multiple high end jobs already. Already bad enough that new players have Lv 60 jobs during Shiva and ignore half their job quests due to the mediocre difficulty
    (7)

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