Part of me is really hoping to get on top of the area west of Horizon that takes you to camp Westwind. That was the original area in V1 with the bottom rea being more a cave and I would love to be back up there for fun if nothing else



Part of me is really hoping to get on top of the area west of Horizon that takes you to camp Westwind. That was the original area in V1 with the bottom rea being more a cave and I would love to be back up there for fun if nothing else



Exp and leveling up almost feels none existent anymore for anything under level 50. It's almost like the level ups should just be out right given to you per quest anymore. Or one dungeon, 1 guaranteed level up. That feels like the direction we're eventually headed. All these exp boosts and none of it on gear that could have it as bonus effects.I worry about FF14 as every time they streamline something they simply fit. I don’t want the game to be too casualized tbh. Like removing healer identity was a step in the wrong direction and I can foresee plenty more ahead. But this one is mostly one sided.
But no more EXP buffs unless you have multiple high end jobs already. Already bad enough that new players have Lv 60 jobs during Shiva and ignore half their job quests due to the mediocre difficulty



Oh nice. Anyone got a link to everything that was revealed by chance? I missed this one.
Got a friend who gets through the story at a very casual pace, and I'm pretty sure they reached level 80 while still in Heavensward MSQ, probably primarily through roulettes. This kind of pacing is unusual, but I don't see what's necessarily "bad" about it.But no more EXP buffs unless you have multiple high end jobs already. Already bad enough that new players have Lv 60 jobs during Shiva and ignore half their job quests due to the mediocre difficulty
Also I don't think difficulty is the reason some people ignore their job quests. It's usually either laziness or forgetfulness (or in the case of later job quests, because they mostly don't actually give you anything)
As an aside, I wonder if this means they will be blocking off that secret beach in Mor Dhona that you could get to by exploring out of bounds. Always did like that spot.


I don't think it was meant as a negative outlook. To somewhat redo ARR and streamline the quest for the MSQ it definitely does take resources away from other things for FFXIV.
Now I am interested to see what else they can bring now that the ARR revamp is completed and not as many resources being diverted to that project.
The next expansion will very likely utilize those old ARR zones. So it makes perfect sense to do the groundwork on modernizing them during the patch cycle leading up to whatever event takes us back there.Unless they're going to add actual reasons/motivations to being able to fly (beyond just not having to pay like 40 gil to move between the two sides of Eastern La Noscea), I feel like this will amount to a lot of effort invested for not very much effectively changed. Having both of the mount speed boosts (which I've had for a long while now) made ARR traversal rather simple enough already.
And this is just me being a pedant, but it honestly made more sense from a stylistic viewpoint for flight to only become available starting in 3.0. The expansion was titled Heavensward, for crying out loud. It makes more sense that way.
Its not a simple undertaking to turn the visual tricks into traversable terrain. There'd need to be a reason for it.
Wish I didn't waste my time farming those weekly B rank hunts for mount speed scrolls these past few months.
Either way flying is a welcome change as that is one of the big reasons I like this game.



I had considered this possibility awhile ago. Expanding the old ARR zones to be larger, flight only-accessible locations. But I doubt they would take this approach if level 50s have access to level 80+ areas that haven't been mentioned in lore at any given point. They also wouldn't add new monsters if you could just fly past them. Wouldn't be any reason to. If they do add new stuff to old areas, we wouldn't be there very long. They'd be side quest locations at best or a hub area for a relic step akin to how North Shroud was. Now that's not to say, they couldn't add new FATEs, but this goes back to the whole, why? Reasoning.The next expansion will very likely utilize those old ARR zones. So it makes perfect sense to do the groundwork on modernizing them during the patch cycle leading up to whatever event takes us back there.
Its not a simple undertaking to turn the visual tricks into traversable terrain. There'd need to be a reason for it.
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