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  1. #21
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Part of me is really hoping to get on top of the area west of Horizon that takes you to camp Westwind. That was the original area in V1 with the bottom rea being more a cave and I would love to be back up there for fun if nothing else
    (4)

  2. #22
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Jirah View Post
    I worry about FF14 as every time they streamline something they simply fit. I don’t want the game to be too casualized tbh. Like removing healer identity was a step in the wrong direction and I can foresee plenty more ahead. But this one is mostly one sided.

    But no more EXP buffs unless you have multiple high end jobs already. Already bad enough that new players have Lv 60 jobs during Shiva and ignore half their job quests due to the mediocre difficulty
    Exp and leveling up almost feels none existent anymore for anything under level 50. It's almost like the level ups should just be out right given to you per quest anymore. Or one dungeon, 1 guaranteed level up. That feels like the direction we're eventually headed. All these exp boosts and none of it on gear that could have it as bonus effects.
    (1)

  3. #23
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Oh nice. Anyone got a link to everything that was revealed by chance? I missed this one.
    (1)

  4. #24
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    But no more EXP buffs unless you have multiple high end jobs already. Already bad enough that new players have Lv 60 jobs during Shiva and ignore half their job quests due to the mediocre difficulty
    Got a friend who gets through the story at a very casual pace, and I'm pretty sure they reached level 80 while still in Heavensward MSQ, probably primarily through roulettes. This kind of pacing is unusual, but I don't see what's necessarily "bad" about it.

    Also I don't think difficulty is the reason some people ignore their job quests. It's usually either laziness or forgetfulness (or in the case of later job quests, because they mostly don't actually give you anything)
    (1)

  5. #25
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    As an aside, I wonder if this means they will be blocking off that secret beach in Mor Dhona that you could get to by exploring out of bounds. Always did like that spot.
    (1)

  6. #26
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    868
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by DynnDiablos View Post
    Such a negative outlook.
    I don't think it was meant as a negative outlook. To somewhat redo ARR and streamline the quest for the MSQ it definitely does take resources away from other things for FFXIV.

    Now I am interested to see what else they can bring now that the ARR revamp is completed and not as many resources being diverted to that project.
    (10)

  7. #27
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Fynlar View Post
    Unless they're going to add actual reasons/motivations to being able to fly (beyond just not having to pay like 40 gil to move between the two sides of Eastern La Noscea), I feel like this will amount to a lot of effort invested for not very much effectively changed. Having both of the mount speed boosts (which I've had for a long while now) made ARR traversal rather simple enough already.

    And this is just me being a pedant, but it honestly made more sense from a stylistic viewpoint for flight to only become available starting in 3.0. The expansion was titled Heavensward, for crying out loud. It makes more sense that way.
    The next expansion will very likely utilize those old ARR zones. So it makes perfect sense to do the groundwork on modernizing them during the patch cycle leading up to whatever event takes us back there.
    Its not a simple undertaking to turn the visual tricks into traversable terrain. There'd need to be a reason for it.
    (0)

  8. #28
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by DynnDiablos View Post
    Such a negative outlook.
    ...not really? Since nothing I wrote in my previous post was negative. I was commenting on how it'll be interesting to see what happens next with the game's side projects.
    (6)

  9. #29
    Player
    Neetborn's Avatar
    Join Date
    Dec 2019
    Posts
    25
    Character
    Shield Maiden
    World
    Marilith
    Main Class
    Scholar Lv 90
    Wish I didn't waste my time farming those weekly B rank hunts for mount speed scrolls these past few months.

    Either way flying is a welcome change as that is one of the big reasons I like this game.
    (1)

  10. #30
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Sylve View Post
    The next expansion will very likely utilize those old ARR zones. So it makes perfect sense to do the groundwork on modernizing them during the patch cycle leading up to whatever event takes us back there.
    Its not a simple undertaking to turn the visual tricks into traversable terrain. There'd need to be a reason for it.
    I had considered this possibility awhile ago. Expanding the old ARR zones to be larger, flight only-accessible locations. But I doubt they would take this approach if level 50s have access to level 80+ areas that haven't been mentioned in lore at any given point. They also wouldn't add new monsters if you could just fly past them. Wouldn't be any reason to. If they do add new stuff to old areas, we wouldn't be there very long. They'd be side quest locations at best or a hub area for a relic step akin to how North Shroud was. Now that's not to say, they couldn't add new FATEs, but this goes back to the whole, why? Reasoning.
    (1)

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