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  1. #11
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Connor View Post
    Maybe it’s just cynicism but does anyone else worry that they actually are just going to ignore all the healer feedback they’ve been given?
    Then they’ll release a new healer next expansion with all the same problems as the ones we have now (1 DoT, one DPS filler, and a whole bunch of healing GCDs/spells that don’t see much use) and the cycle will just repeat?

    Maybe it’s just their refusal to at least acknowledge the feedback that makes me find it hard to believe they’re taking it on board. I mean, regardless of what you want for healers, whether it’s green dps or pure healers, I don’t feel like they’ve really tried to think about what people are saying in regards to any kind of healing feedback, at least since Shadowbringers began.

    I’d love to see a new healer with the next expansion of course; even if it was something I wasn’t interested in personally I like the idea of a new job bringing something new to the role, even if it’s just in terms of working with them rather than playing as one. But then it’s like, with all the problems healers have, and the fact that we’ve not really had any sort of acceptance of these problems, makes me worry for the future of the role both long-term and short-term
    I am very much concerned that this might happen, the lack of well, acknowledgement doesn’t help at all. Thing is they can satisfy more than 1 camp of people if different healers were better suited to appealing to different things people get out of the role, like we used to. Those who sre singing praises for the design could have the 4th healer cater to their needs, which is what they should have done in the first place. Because if they retroactively do it, there will be people who will complain their job got changed regardless of whether the design principles they liked are moved into a new job whilst the existing ones evolve from their older design principles.

    My other concern is seeing a recent reddit poll where after tallying casual and hardcore players the biggest issue people feel they have with their job is...their position in relation to meta. I know balance has always been a big complaint and I hate to think that SE is putting balance on a pedestal and letting it ruin job design because of it.

    Balance only needs to be “good enough” for the content. It makes me wonder how many people who answered the poll are pulling off numbers for meta to be important. Because as I’ve understood it, it’s a small percentage of people able to hit those margins. So I don’t get why people care about something that really isn’t going to affect them, at most they’ll have to be better at their job than the next guy to give an equivalent output...which is to be expected because classes and jobs in an MMORPG will vary in difficulty...which is a good thing. Because some people want something easier, some people want something more challenging.
    (7)
    Last edited by Saefinn; 04-23-2020 at 10:02 AM.

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