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  1. #11
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,152
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Something I'd like to see is a rebuild of the "adventurer in need" message, because I suspect it's not working as intended. If tank is in need because someone is trying to queue for the Lv79 dungeon and the game identifies that need, I think it just keeps calling for a tank until one of the right level queues up, while tanks of every level pile up in the roulette queue and actually healer is in need to balance them out - but doesn't get the bonus for doing so.
    (0)

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,906
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Iscah View Post
    That sounds like a great way to encourage people to game the system so they only get low-level roulettes if they're going to give you the same EXP for less work.
    That depends on the modifier and the completion experience. Vary the completion experience based on the typical minutes' length of the dungeon instead of using a flat or solely level-based reward for any and all content (e.g. giving Cape Westwind nearly the experience of a level 50 HM or extreme) and keep the modifier anywhere less than 80%. While roulette spamming dungeons of any level may be more efficient during the dead hours of night when including the time spent queued, the time actually in the under-level roulette dungeon still won't be spent as efficiently as in at-level dungeons.

    If you want to balance out the remainder, the solution is the same as suggested across many other threads: (1) do a better job of scaling FATEs and their rewards for low player counts, (2) return Battle leves and give them slightly better exp rewards, (3) allow FATE experience to be guaranteed once one reaches Bronze/Silver/Gold upon return from the instance if one enters and instance before the FATE completes, and (4) allow leves timers and progress to be paused when leaving for instances and resumed thereafter.
    (1)

  3. #13
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Even if I disagree with some of your changes, I do agree with the idea of revamping roulettes.
    (0)

  4. #14
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Lunalepsy View Post
    Even if I disagree with some of your changes, I do agree with the idea of revamping roulettes.
    Thank you! Honestly it all came about because I was helping the wife run a ...70? Dungeon she just unlocked. Then I realized... I have leveled all of my jobs to 80 almost exclusively through roulette and beast tribes and have run most of the 50/60/70 dungeons maybe once each. The xp just isn’t worth the time as is. I was thinking those 50/60/70s should somehow be shuffled into the normal leveling roulette.
    (0)

  5. #15
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Iscah View Post
    MSQ roulette isn't taking up part of some overall quota of roulette rewards. They increased it without deducting tomes from elsewhere, and if they remove the roulette entirely then that reward most likely goes with it.
    I wasn't implying there was some kind of roulette quota. I am just talking on a basic level of gamer psychology: take out one of the biggest sources of XP, people will want it compensated somewhere. Some of the roulettes are fine as it is, though I see areas like 50/60 and ehhhh it feels like they could be giving more.
    (0)
    Last edited by Esmoire; 04-21-2020 at 05:43 PM.

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