I feel a lot of people in this thread are speaking through the eyes of people who are already experienced with the fight, and/or they watch videos to see what people do, etc.
And to the person who asked "how did the first few people clear the fight?" well.... obviously the first people to get there are savage raiders who are used to wiping and wiping and wiping... and they get through and make guide videos and then everybody is expected to go watch them.
The thing about the spears?
You have about two seconds-ish to figure out that one of the spears is shorter than the other and lacks a lightning bolt, before you run out of time to move out of the way. Maybe 3 seconds depending on where you were on the battlefield at the time. Any longer than that, and you will get caught in the AoE and die instantly.
To the person who said that these mechanics were present in the original Primals..... um, no? There were no spears covering most of the arena in Lv50 Ramuh, unless you mean Extreme Ramuh, which I never had reason to do.
The clouds? Yeah, they give you no clue what will happen if the two clouds merge, or even what the purple marker actually means. Even if you ran away from the group to dump the purple markers, unless the two so-marked knew to go to opposite ends of the Arena.... well, you're screwed. How would you know that ahead of time? You wouldn't, quite frankly.
And to the person who goes "is it a flaw to have to die multiple times to clear a normal fight?" .... I'd argue that yes, requiring several deaths to learn a fight is a bit cheap. It makes the whole thing feel cheap, like there's no way you could have known that before going in for the first time.
I think back to more interesting and fun fights like some of the Omega fights back in the day, and some of those were quite reasonable, but yet could still kill you dead rather quickly if you ate the mechanics. (though others were more obtuse)
I don't mind mechanics that are challenging to deal with, but it would be nice if you could SEE what is going on, and have a decent chance of guessing what you should be doing based solely on visual/audio cues, and have enough time to actually react to it without needing movement abilities (which not every class even has outside of Sprint) to get out of in time because they cover nearly the whole arena.
I'll use another example:
The First and Second Eden Fights.
Lots of movement, plenty of instant death... but the mechanics were readable, and if you paid attention, you could guess what was meant ahead of time.


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