Remember the days when insta-death attacks gave you some kind of cue that you could see and understand what was about to happen, based upon what you could see?
Remember the days when you could Q up for a Normal Trial/Raid and not need to watch a video to avoid having to die to every mechanic to learn the hard way what a boss does?
I miss those days.
It seems like we are getting more and more cheap with insta-death attacks, where there's only a split second telegraph and you were supposed to somehow know what was supposed to happen ahead of time.
That kind of thing is fine in Savage, but do we really need that in Normal? Maybe I don't want the spoil the fight before even going in because I'm required to watch a video to actually understand what the boss is doing, when there's so little visual cues given.
I got Eden Ramuh today and I wasn't even really looking to go there, I just wanted a Roulette and it happened to be in my quest log, and I Q'd up as tank (I usually do newer content as ranged or healer so I can learn the mechanics easier), and of course... more instant-death attacks that have very little if any cues as to what you're supposed to do.
He throws down two spears, one's slightly shorter and one of them has a lightning bolt on it (not that you would SEE that with all the other junk happening at the time). By the time you notice everybody running to the end of the arena, you'll never make it in time because it covers 90% of the arena and kills you outright in one shot, no-matter-what. Later on, he throws down FOUR spears and you're supposed to somehow, within about 1-1.5 seconds, find the one that's shorter than the others with all the other stuff all over the place, and just hope you get lucky and it was the corner closest to you at the time.
Whatever happened to bosses that gradually taught you how to fight them during the course of a battle, where they would show attacks one by one and then combine these attacks as you had time to learn what was going on?
Whatever happened to bosses that did hard-to-avoid attacks that gave you vuln (rather than instant death), and if you kept screwing up, you would die to the regular AoEs?
I hate having to watch video guides before even stepping into newer trials/raids because it's downright impossible to know what you're supposed to do without looking like an idiot when you die again and again and again to cheap attacks you couldn't have possibly seen coming, where if you get a group where 3+ people are new to the fight, it's going to be a minimum of 5 wipes to actually win.
Like I said, that kinda thing is fine for Savage, but I hate how this stuff is creeping more and more into our Normal content.
It's not that I can't handle the mechanics... after 4-5 wipes, I was able to go the whole fight only getting hit by one... but the wipe after wipe after wipe process is not fun, and it just feels cheap, like there's no way you could have possibly known this stuff ahead of time.
EDIT: Before anybody goes "the older stuff was too easy!!!!" Um. That's what Savage and Extreme is for, kthx.