Quote Originally Posted by Lersayil View Post
They threw away that design for a reason. The first time may have been an adventure. Second time slightly less so. By the third time it is either a chore or just noise you skip. Repeat ad nauseam. Its just not possible to make our current dungeons an "adventure" every time, unless we're thinking random generation, which Deep Dungeons did. And even that system has its issues / limitations
By your logic everything will be chore in this game after few weeks and they should stop bothering creating something interesting.
I know one secret technique, its called "random", you can use it for boss skills, traps, different mobs packs with abilities that can blew up whole party, secret rooms with additional bosses, choosing what boss to kill first and actual achivements that need cooperation to kill boss with a twist.. And how about actual rewards, gear that can be better than you can grind tomestones on.
Doing same dungeon roulette everyday, pulling wall of mobs killing same boss with same abilities over and over everyday, that's not a chore, right? Or its better because you dont need to waste 40 minutes on it, but rather 13?