Yeah, I understand, I'm not advocating for a complete overhaul or anything. But I would like to see something more innovative with more innovative rewards that actually requires player engagement. I feel like whenever I'm not in an extreme/savage/ultimate I'm basically zoned out and doing something out of necessity, not because I want to (I'm actually on a break from the boredom now currently), but I think if a game allows you to simply faceroll through ANY kind of content then surely more thought needs to go back into how the developers can actually make something engaging. Whenever a relic grind comes out or a tome grind, I see many times players saying "I just stuck netflix on and set myself to 'follow'" or, "I grinded this content while watching a whole season of 'X'". And that can be said for so much of the game's content. Instead of developing absolutely mindless grinds that require almost 0 thinking capability, why not add something that's not AS grindy but still requires player engagement. At least said player might actually have fun then.
It also baffles me that the developers went above and beyond for feedback by doing constant polls and questionnaires while developing ARR because they knew that feedback was essential in getting the game back on track. But these days there are never any proper feedback mechanisms in place to help devs and players stay in communication. And what we do get is often cherry picked questions in the live letters. When ARR first released, there was often community reps responding to feedback etc. but it's all gone very quiet ever since. A prime example of player feedback falling on deaf ears would be Bard cast times in HW and MNK RoF slowdown. They knew players hated what they'd done to BRD in HW and their response was something very dismissive and that it won't see any changes until next expansion. MCH was also in an awful spot upon release in HW only slightly outdpsing a WAR. They had the audacity to tell players that they were playing it wrong, even though, theorycrafters of all people had already worked out the most efficient way to play the job. Yoshi-P talking about MNK before ShB is the best example though: He admits that players didn't like Riddle of Fire slowdown and that they have taken that feedback on board only for it to still be there on release /facepalm. While also tooting that out of all the jobs that were developed for ShB, he was most proud of what they did with MNK (they didn't actually change anything except give them more niche skills on release).
The communication from the developers and playerbase has just dwindled rapidly since ARR released and it doesn't help that they don't even want to release job changes in preliminary patch notes anymore because of criticism, or as they put it: we don't want players to worry about the numbers until they get to play with the new potencies in game. The truth is that players have been less than okay with how Ranged jobs have been handled this expansion and they simply want to turn a blind eye to the criticism beforehand. I feel like I'm at a point now where the actions of the developers speak louder than words. They can apologize for their mistakes but until they actually learn from said mistakes it doesn't matter. Multiple housing fiascoes, lack of transparency with Race genders, Diadem 1.0 and 2.0, Anemos, Pagos, ishgardian restoration, addon support (they strung players along for years on this one and Summoner Egis). All things that they could have learned from and enabled them to be more open with the playerbase but simply didn't and still aren't. This turned into more of a rant than intended. Sorry.


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