Quote Originally Posted by Halivel View Post
Why a new adventurer, that just started to play, would worry about "squeeze these 2 additional points of dps" that matters only in savage and ultimate (which is at least few months ahead for them and there is a possibility they won't even do it ever) when they have a lot of other matters at hand?

You shouldn't expect mentors to teach you how to play high end content, that's not their task. Person that does know how to use their kit in common content, like usual dungeons, is more than enough for providing info about basics, which is what mentors are supposed to do - give basics. It's good if they know more and can help with something advanced, but it's not something you should expect, because advanced content is advanced, not beginner.

The system in its current state isn't perfect and there are few ways how it could be overhauled completely to become something actually useful for more people, but Savages don't have anything to do with it and they shouldn't to.
I have a feeling you think that all people who do savage actually optimize their rotation. In reality, they don't but they probably know more about their skills than players who don't touch savage. I've never seen a person who cleared savage say "Healers should just heal!" but you bet your ass I've seen a bunch of burger king crowns say that. In my opinion savage clears should be a requirement because we have a bunch of unqualified mentors teaching new players how to improperly use their skills. The game teach you basics through tooltips, mentors should teach you how to actually play the game in my opinion.

Straight up honest with you, I don't even know what the point of the novice network is right now when FCs are much better at that kind of stuff