Last edited by DrWho2010; 04-14-2020 at 05:05 AM.
lol what? I literally said in my first post that the goal was to craft all the craftable minions for my FC mates. We're already growing the Blood Peppers and Royal Fern Sori and holding weekly farming sessions for primal mats. We have a spreadsheet of mats donated/still outstanding and a color-coded list of who still needs which minion all the way up to the newest craftable minions, Jesus.
We have absolutely no problem dedicating time and effort to getting these minions. The problem is that we have been dedicating months of time and effort and still have nothing to show for that with these older minions because of RNG and outdated content. Once again, because apparently reading is hard, I'm not asking for this to be braindead easy, just stating that mats that are five years old shouldn't still take multiple people--all working toward the same goal--literal months to acquire.
Last edited by sarehptar; 04-14-2020 at 07:42 AM.
Then why are you here complaining? You evidently do have a problem if a few months of effort is too onerous.
Be thankful you're not trying to farm some of the rewards in other MMOs that were so rare players literally took years to get a single one. There was no way they were going to be able to get multiples for an entire group in just a few months.
The age of the materials is irrelevant. Some items are intended to be hard to get regardless of when they were introduced to the game. Those minions aren't intended to be mass produced for groups.
That is what you continue to fail to understand despite our efforts to explain it to you.
Accept that your FC set an unattainable goal because you did not comprehend the rarity of the items involved. If your FC really want those minions, you're going to have to buy some of the other materials from other players if not the minions themselves.
edit: just found 2 Atomos Corpulence sitting in my retainer inventory. You're welcome to them free of charge.
Last edited by Jojoya; 04-14-2020 at 04:00 PM.
What I fail to understand is why you continue to try to convince me that I don't understand the rarity of these items... I fully grasp the rarity of these items, just see absolutely no reason for them to be this rare. There is literally nothing special about this group of minions. They're not popular. They're not even particularly cute in comparison to other minions. They're not based on well-loved characters from the series or adorable real world animals. They don't do anything special that other minions don't do. They're not a status symbol. They're not the mark of a great player of this game. They're not an item that takes extreme skill to achieve. They're rare literally only because of RNG and because Square hasn't had to dip low enough in the barrel yet to reuse them as prizes elsewhere. Rare items should be rare for at least some semblance of a reason, and "We were over-zealous with our mat requirements in one particular expansion" really isn't a good reason. Nor is "some things are just meant to be rare" when the drop rates of essentially everything else in this game get tripled by the time a new expansion comes out--it is literally easier to create relic weapons and earn savage content drops than it is to get one mat for one of these older minions.
What I genuinely don't understand is your personal stake in this. I just spent two months fruitlessly searching for a single mat, so I know my place in this issue. I made the thread because I was sick and tired of doing treasure maps with shit drop rates. But like... why do you care about this topic enough to keep coming back to this thread to try and "educate" me? Is it really going to bother you if Atomos Corpulence becomes a rare drop from Crystal Tower? Is it going to haunt you if Iron Giant Cores start dropping from MSQ? Is it going to keep you up at night if these five-year-old vanity pet items become even slightly less rare? If you're willing to just freely give away mats for these minions, then why do you even remotely care whether or not those mats become slightly less rare? Do you actually have a personal stake in disagreeing with my idea to make the mats more available, or are you just disagreeing to disagree?
Last edited by sarehptar; 04-15-2020 at 06:26 AM.
Except there is reason. That's what you refuse to understand.
Scarcity increases value. Scarcity increases desirability. Scarcity increases content longevity. Not everyone is intended to get everything they want.
The irony here is that the materials you want are available on the market board in decent quantities if you shop across all Crystal worlds. I did a little window shopping on Crystal before I made that post last night. There's enough materials listed at reasonable prices (I ignored the unreasonable) to make 8 Atrophied Atomos and 16-18 Iron Dwarf. There were 10 Atrophied Atomos available with 7 of them between 255k and 560k. I didn't bother checking on the Iron Dwarf because the mats were so cheap.
There's no reason for SE to increase sources and drop rates when what's already available isn't selling all that fast. They want players buying from each other. It helps stimulate market activity (not to mention activates market taxes, which is one of the few reliable gil sinks in the game). If the materials were selling out as soon as they were getting listed, then they might have reason to increase drop rates and sources. That's not happening.
You could take a small fraction of that 100 million gil you're sitting on and buy what you need then spend one week farming gil to regain what you spent instead of spending 2 months trying to get one single material.
But you refuse to do it. You'd rather complain that you can't get what you want on your specific terms despite it being readily available from a different source.
Whatever. Offer stands on the Corpulence unless one of my friends asks for it first.
I was going to reply to this seriously and then I remembered that you ignored my entire question about why you're on this thread in the first place.
Why do you care if these mats become more accessible or not? Are you going to lose gil if these mats became accessible via something other than treasure maps? Would it personally offend you if these mats dropped from literally any other venue in the game? Do you have a valid reason to say this isn't a good idea (and "the mats aren't selling quick on the MB" isn't helping your "the economy is the reason" argument, you know) or do you just respond negatively to every single thread that asks for a drop rate change like a knee-jerk reflex?
I actually did think about taking up your Atomos offer, but to be honest I don't have any desire to meet people who come onto threads they have no personal stake in just to nay-say, so I think I'll pass.
Last edited by sarehptar; 04-15-2020 at 10:59 AM.
it's not about personal stakes. it's about game design and philosophy. it happens to be inconvenient for you. in other news the sky is blue. some things are the way they are and while you'd like for them to be changed to suit you, it just not gonna happen. i'm not saying it's NEVER going to change for the better, but i've always erred on the more pessimistic side of things.
rare stuff be rare yo.
I'd be more inclined to agree with you if keeping older things rare really was this game's design/philosophy, but it's absolutely not. Keeping something rare is the dead opposite of 99% of this game's design philosophy, and virtually everything in this game that doesn't have a finite "Kill 5000 of X to win" has its difficulty decreased over time. Other crafted minions? Now they drop from deep dungeons. Other treasure map/portal minions? Now they drop from Kupo of Fortune. Hard to get raid minions? Now they're available with Moogle Tomes. Relic weapons? Nerfed. Savage drops? You can farm them unsync'd once the content is out-dated. Rare mounts? Drop rate increased and available by totems when the content gets older.
You guys keep insisting that it's some important function of this game that older items stay rare in order to keep their value, but virtually nothing else in this game has done so, including content that is supposed to take far more player skill to get.
I'm all for rare items that take skill to get staying rare. I would find it fair if savage dropped nothing if you did it unsync'd, for example. But RNG isn't difficulty or skill, and there's no need for one particular set of minions from two expansions ago to be the one thing that for some reason just didn't get nerfed when every other item like them--all of the other older crafted minions--are now available in alternate ways.
Keeping these minions rare is the outlier to FFXIV's design, not the standard.
Last edited by sarehptar; 04-16-2020 at 03:40 AM.
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