The Bard has always been musical in Final Fantasy, which is the series we're playing. We also know that while designing new actions, reworks, and new jobs, the designers aren't just trying to make something that's fun and that performs effectively (even if they don't always succeed), but that they're also trying to capture the fantasy of playing that job as it's played in other Final Fantasy titles. Red Mage is a prime example of this. Why does a Caster DPS deserve to have a reliable healing spell and Resurrection spell? Why is it that they essentially have 2 versions of the same handful of attacks? It was designed because they knew people want the Red Mage to embody the identity of the Final Fantasy Red Mage, and not having their White Magic side would feel like the job wasn't complete.
Bard in all of RPG history may not always be such a heavy musician, but the Final Fantasy Bard often doesn't even have a weapon that's not an instrument. Deuce in Type-0, a Final Fantasy with a militaristic setting where these students are running into gory battlefields, literally has nothing but a flute and does a fantastic job fighting with music alone.
The fact that it's joined at the hip with Archer, though, means that this one Job is essentially trying to fill the shoes of two jobs. At the very least, it would be nice if the job gave each of those rolls an appropriate amount of spotlight to revel in. The archery has always been the dominant aspect of the Bard's toolkit, but even in Stormblood, the musical elements have always felt supplementary. The difference between that and the Ninja, for example, is that the Ninja has traditionally been seen in Final Fantasy using a combination of fast attacking as well as Ninjutsu attacks. Edge is a perfect example of this.
The truth is that Bard doesn't really capture any of the traditional Final Fantasy Bard elements right now. There's nothing that feels like the FF3 or FF5 Bard, Edward from FF4, the FF Tactics Bard or Hurdy from FFTA2, nothing that feels like Yuna as a Songstress, FF11's Bard, or Duece in Type-0. I don't think the Bard needs to change to mirror one of these examples in its entirety, but they should have at least a segment where they embody the job's history in the Final Fantasy series. That's why I propose the idea of altering the job to incorporate a phase where you shift from archery into music, and for that set of time, you're only using musical attacks--more of which could be support oriented, since a lot of Bard players want to feel more akin to what Dancer provides.
EDIT: To add an idea as to what could be added with little change to the current situation... Final Fantasy III was the first title to incorporate a Bard. There' they were restricted to Harps as a weapon type, and the harp you had equipped would actually determine what song was played when using the Song command.
What if we got an oGCD attack called "Bardsong" that had a different effect depending on whether you were playing Mage's Ballad, Army's Paeon, or Wanderer's Minuet? Mage's Ballad causes Bardsong to become Soul Etude, an AoE Regen (Which could be a nice flavor addition for people who want more support on Bard). Army's Paeon causes it to become Black Requiem, doing high burst damage. Wanderer's Minuet causes it to become Hero's March, granting a small attack buff to the party (that would probably not be stackable with Technical Finish).
Bardsong could be on a 30 second cool down so you get each effect once per song you're singing already. I think this would be the best option. You could give it a 60 second cool down and try to make it so that you always get 2 of the songs, but the 2 you get are always shifting since there are 3 30 second song phases, but I'd worry people would sit on it to ensure they're always getting Black Requiem/Hero's March.



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