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  1. #21
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Some environmental animations would be nice.
    (3)

  2. #22
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    (0)

  3. #23
    Player
    Nyx's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Nyx Elisuren
    World
    Malboro
    Main Class
    Goldsmith Lv 64
    The cities do feel like lifeless paintings that we merely are trapped in. I want weather, moving fabric, moving npcs and more noise!
    (3)

  4. #24
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    Rain, wind (sound effects and trees moving more violently) and storms (thunder/lightning).

    I haven't explored a whole heap, but instead of camps everywhere, how about smaller towns and villages instead (keep some camps~)? It would be nice to see some life outside of the main cities where you actually had to visit more than once or twice.

    Make camps more fabulous~
    (5)

  5. #25
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Douten View Post
    Elexia mentioned of the current engine limitation and I believe it's this that makes the city seems lifeless. Things seem to stretch far and not enough unique element in each town. A good example of that would be Gridania. Ul'dah I feel is very small all together. I am hoping they will redo the town maps in 2.0 (as they only mention 'most' will change).
    I think they have to redo the town maps because they use the same seamless design that they have to eliminate in the new server structure. I would guess that this will mean the towns will be divided into multiple maps sort of like they were in XI. Hopefully each area is intended to be unique in its own right in the same way the new wilderness maps will be.

    I don't want to give anything away, but if you do the current story stuff it seems pretty clear the 'coming storm' is going to affect everything on Eorzea most likely including the cities.
    (0)

  6. #26
    Player
    Xeonerable's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Xeonerable Fenrir
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Yellow View Post
    I haven't explored a whole heap, but instead of camps everywhere, how about smaller towns and villages instead (keep some camps~)?
    sorta building upon this but... I find it rather silly that aetherytes (which allow instant teleportation to a certain area) out in eorzea, with this "threat" of garlean invasion, are guarded by a fence, tent, and 2 npc guards.
    (4)
    Last edited by Xeonerable; 01-30-2012 at 07:30 AM. Reason: typos

  7. #27
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Xeonerable View Post
    sorta building upon this but... I find it rather silly that aetherytes (which allow instant teleportation to a certain area) out in eorzea, with this "threat" of garlean invasion, are guarded by a fence, tent, and 2 npc guards.
    I always wished those camps were out in a place like Gilmore Ruins, and the aethers themselves were some ancient technology that no one understood, and were guarded because of their strategic value.
    (0)

  8. #28
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    While I am sure I will get flamed for this by the FF12 haters, the cities in FF12 felt more alive than both those in XI and in XIV. Add more npc's throughout each of the cities, and for god sakes, have them do more than just stand there and look strait ahead.
    (3)

  9. #29
    Best part is, they took what worked in XI (battle system) and expanded on it for XII..kinda not so ironic how XIV turned out by throwing it all way lol.
    (2)

  10. #30
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Biggs View Post
    While I am sure I will get flamed for this by the FF12 haters, the cities in FF12 felt more alive than both those in XI and in XIV. Add more npc's throughout each of the cities, and for god sakes, have them do more than just stand there and look strait ahead.
    12 was awesome. 14 kind of feels like 12 online, but in a really early alpha phase lol
    (0)

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