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  1. #2
    That's just environmental design, not physics. XI did have a lot of attention to detail, for example most if not all of the dungeons that have structures or were said to have been ruins/destroyed during the war had obvious wear & tear, likewise how Garliage Shitadel in the present is a shithole, in the past with the exception of the basement it looks like a Citadel prior to yagudo and orcs storming through it.

    After the Fei'yin meltdown and the other Crags overloading, the surrounding areas, particularly Ro`Mave has a very obvious "shit happened" design to it. XIV's story really doesn't have much in regards of something in comparison to XI, just yet, but the cities are lifeless mostly because of design limitations (limited PC/NPC display for one thing, objects count as NPCs in most engines.)
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    Last edited by Elexia; 01-28-2012 at 10:48 AM.

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