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  1. #281
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by LalafellDown View Post
    I enjoyed this relic step. Theres a story, dungeon and a extreme fight. It was much more fluid and not so burdensome.

    The past relics it was just go kill 1000 of this or that while grinding 10000 fates. I hate those so much. That’s what Eureka was about. It was the worst.
    Eureka was bareable to some people cause all they did was stand around and afk waiting for the NM to spawn. Hell it didnt become relatively interesting till Pyros.

    As for this Relic weapon - first stage has been easy in one capacity or another. Yeah they hand it to you after a small solo instance, but thats fine. Im seeing htis more as 'catch up' if you havent already. Remember were at 5.25, so this would be roughly halfway into the xpac already.
    (1)

  2. #282
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,172
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Avidria View Post
    I'm genuinely curious, but when were you queuing? I haven't waited hours for any CT pop since HW, before alliance roulette existed o.o
    I do remember having trouble when one of the Ivalice raids had come out recently and I was trying to queue with a character who could only access CT. I crept up to #1 in the queue and then just sat there for ages. (I was probably DPS but they're often in need for alliance roulette.)
    (0)

  3. #283
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Yeah I admit...

    While I really liked the initial Shadowbringers Campaign... this... and most of the content since then have been... underwhelming.

    In all fairness though, I did enjoy the cutscenes and the Storyline with going back to the Dalmud time period. That was some excellent story related content.

    I was also waiting on the new Tier of Alliance Raids, but if these patches continue to underwhelm like this... I'm not exactly going to be expecting much.
    (1)

  4. #284
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    they should have done what they did for the DOL/DOH relics
    It takes about as long to do a dragonsung mainhand as it does to do a combat relic.

    Can do mine/bot in ~90min total, and the crafting ones take a total of ~440 combines for all 8 (assuming you have the ingots/natron/silk/leather, if not, it takes ~5 min more to quicksynth it all) on a day you have syrup as a scrip turnin.
    (3)
    Last edited by Barraind; 04-12-2020 at 06:30 AM.

  5. #285
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Everyone complained about Eureka, too. That it was a long boring grind. Now lots of people are complaining that this is too short. Never mind that this is just the first step.

    And then when the next step goes live and people see the INSANE AMOUNT OF GRIND we’ll have to do, everyone will also complain about it.

    So the devs are damned if they do, damned if they don’t.
    (4)

  6. #286
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lium View Post
    Everyone complained about Eureka, too. That it was a long boring grind. Now lots of people are complaining that this is too short.
    I think they've missed entirely why we complained about Eureka.

    It wasn't because it was a long grind. It was because it was designed poorly. It had no party level synch so it heavily discouraged grinding mobs with friends. Mob itself grinding was slow, very wearing over time with ff14's rotations and inferior to Fates. We were stripped of mounts, aetherytes were locked off and we were punished for dc'ing or not having a healer nearby to rez. The mobs weren't mechanically challenging, just insanely OP until you reached their level and they suddenly became target dummies. Fates were very messy because the game can't handle 200 people at once and it phased out aoe animations, or even the boss itself. The loot in anemos was inventory clogging. Pagos was painfully slow and the map extremely punishing to navigate and most of the extra rewards set to 0.1% drop.

    They put work into making it better for Pyros and Hydatos, they'd just gone overboard with Pagos and needed to tone it down, iron out the bumps and make it more enjoyable and group friendly. So instead they scrapped the entire thing, did a full u-turn and made the complete opposite next expansion. Not what we asked for and nothing like any of the feedback we gave.
    (14)

  7. #287
    Player
    Shofie's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    130
    Character
    Shofie Mahowyn
    World
    Balmung
    Main Class
    Marauder Lv 90
    To be honest, I think this was just...the catch-up stage. I also have heard some people state they believe this was purposely planned to be an easy relic stage because it would be coinciding with the FF7 Remake release, and they are hoping people will play that, which is understandable.

    The first stage of relics are usually not super involved; but subsequent ones will be harder. Honestly, just kick back, enjoy your easy relic for now, and relax a little!
    (2)

    maverwyn.com for more of my art!

  8. #288
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Granyala View Post
    Still, there is no pleasing people or winning in this kind of scenario.
    If they make it a FATE grind-> people bitch
    If they make it a tome grind-> people bitch
    If they make another Eureka -> people would grab molotovs and pitchforks and raid their HQ
    To be fair that is because a lot of Eureka was just an fancier fate grind, especially in the early stages.

    But imo tomes and fates get a lot of hate because they are by far the laziest thing they can do. Something different and new would be much more welcome, and I cannot stress this enough, well tested by non developers without developer tools this is why public test servers are so incredibly important. Think of all the pitfalls they could avoid with some good public testing. From Eureka to Blue Mage, they could have saved themselves from getting so much ire.
    (4)

  9. #289
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Lium View Post
    Everyone complained about Eureka, too. That it was a long boring grind. Now lots of people are complaining that this is too short. Never mind that this is just the first step.
    And then when the next step goes live and people see the INSANE AMOUNT OF GRIND we’ll have to do, everyone will also complain about it.
    So the devs are damned if they do, damned if they don’t.
    No, the devs are not damned if they do or damned if they don't. The issue (at least for me) is that the devs choose one or the other; they go for the extreme grind or they go for the participation trophy. I would like something in the middle.. give me some things to do that might take me a casual week to do or a hardcore day.
    (8)

  10. #290
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,686
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Granyala View Post
    Imho, they should have done what they did for the DOL/DOH relics and implement the first augmentation stage along with the introductory stage.
    That way, after a while, they could up the item level to 490, so that it doesn't feel so outdated if you have a tome weapon.

    Still, there is no pleasing people or winning in this kind of scenario.
    If they make it a FATE grind-> people bitch
    If they make it a tome grind-> people bitch
    If they make another Eureka -> people would grab molotovs and pitchforks and raid their HQ
    Is it too much to ask for a little more creativity? Yes, there will be some people who complaint regardless but that doesn't inherently make the criticism unwarranted. It isn't even those specific activities people often take issue with but how they utilized/implemented. FATEs are essentially trash mobs with beefier hit points and a level sync. In a game where combat is somewhat generic and reliant more on a mechanical dance, making a grind where you need to kill thousands of mobs gets boring. This is what made Eureka suffer, especially in Pagos. It was glorified FATE farming except even regular mobs also had massive HP totals (at least in Pagos). You can make mob or tome grinds decently engaging if the grind itself is well hidden. Notice how people complained far less about Pyros because the Logos system helped make things a bit more interesting.

    Simply put. Making a quest series or zone where we grind 20,000 tomestones is boring. Add a little more spice to that grind and you won't notice it as much because you're actually enjoying the content.
    (8)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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