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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lium View Post
    Everyone complained about Eureka, too. That it was a long boring grind. Now lots of people are complaining that this is too short.
    I think they've missed entirely why we complained about Eureka.

    It wasn't because it was a long grind. It was because it was designed poorly. It had no party level synch so it heavily discouraged grinding mobs with friends. Mob itself grinding was slow, very wearing over time with ff14's rotations and inferior to Fates. We were stripped of mounts, aetherytes were locked off and we were punished for dc'ing or not having a healer nearby to rez. The mobs weren't mechanically challenging, just insanely OP until you reached their level and they suddenly became target dummies. Fates were very messy because the game can't handle 200 people at once and it phased out aoe animations, or even the boss itself. The loot in anemos was inventory clogging. Pagos was painfully slow and the map extremely punishing to navigate and most of the extra rewards set to 0.1% drop.

    They put work into making it better for Pyros and Hydatos, they'd just gone overboard with Pagos and needed to tone it down, iron out the bumps and make it more enjoyable and group friendly. So instead they scrapped the entire thing, did a full u-turn and made the complete opposite next expansion. Not what we asked for and nothing like any of the feedback we gave.
    (14)

  2. #2
    Player Sesera's Avatar
    Join Date
    Oct 2016
    Posts
    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    Quote Originally Posted by Liam_Harper View Post
    They put work into making it better for Pyros and Hydatos, they'd just gone overboard with Pagos and needed to tone it down, iron out the bumps and make it more enjoyable and group friendly. So instead they scrapped the entire thing, did a full u-turn and made the complete opposite next expansion. Not what we asked for and nothing like any of the feedback we gave.
    To be honest the feedback was more "eureka sucks its bad remove it" also we were told we'll get a new eureka like this expansion with a non eureka path for people who disliked it during the 5.2 LL iirc.
    (0)

  3. #3
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I think they've missed entirely why we complained about Eureka.

    It wasn't because it was a long grind. It was because it was designed poorly. It had no party level synch so it heavily discouraged grinding mobs with friends. Mob itself grinding was slow, very wearing over time with ff14's rotations and inferior to Fates. We were stripped of mounts, aetherytes were locked off and we were punished for dc'ing or not having a healer nearby to rez. The mobs weren't mechanically challenging, just insanely OP until you reached their level and they suddenly became target dummies. Fates were very messy because the game can't handle 200 people at once and it phased out aoe animations, or even the boss itself. The loot in anemos was inventory clogging. Pagos was painfully slow and the map extremely punishing to navigate and most of the extra rewards set to 0.1% drop.

    They put work into making it better for Pyros and Hydatos, they'd just gone overboard with Pagos and needed to tone it down, iron out the bumps and make it more enjoyable and group friendly. So instead they scrapped the entire thing, did a full u-turn and made the complete opposite next expansion. Not what we asked for and nothing like any of the feedback we gave.

    The short of it is that they tried to replicate content from an era of gaming where you were expected to do a LOT of autoattack damage, type in chat during encounters, and press significantly fewer skills inside a game where you're expected to do negligable auto-attack damage and be queueing a button press every single cooldown, and were legitimately shocked when people hated that aspect of it.

    Parts of it worked, a lot of it was questionable at best.

    I had a lot of fun in Anemos, and some fun in Pyros and Hydatos solo spawning NM's and doing the boss fights, but the 100% uptime requirements in parts were no bueno.
    (9)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I think they've missed entirely why we complained about Eureka.

    It wasn't because it was a long grind. It was because it was designed poorly. It had no party level synch so it heavily discouraged grinding mobs with friends. Mob itself grinding was slow, very wearing over time with ff14's rotations and inferior to Fates. We were stripped of mounts, aetherytes were locked off and we were punished for dc'ing or not having a healer nearby to rez. The mobs weren't mechanically challenging, just insanely OP until you reached their level and they suddenly became target dummies. Fates were very messy because the game can't handle 200 people at once and it phased out aoe animations, or even the boss itself. The loot in anemos was inventory clogging. Pagos was painfully slow and the map extremely punishing to navigate and most of the extra rewards set to 0.1% drop.

    They put work into making it better for Pyros and Hydatos, they'd just gone overboard with Pagos and needed to tone it down, iron out the bumps and make it more enjoyable and group friendly. So instead they scrapped the entire thing, did a full u-turn and made the complete opposite next expansion. Not what we asked for and nothing like any of the feedback we gave.
    Also Pagos was intentionally designed to punish the player base for playing Anemos "wrong".

    SE didn't like the FATE Train so they did everything in their power to stop it.
    They restricted movement flow by using narrow corridors with densely packed mobs and cliffs you couldn't go around.
    They put high level requirements on aetherytes so you couldn't get them right out of the gate.
    They made a ridiculous 31 light crystal grind on top of everything else
    Pagos only because bearable after 2 rounds of nerfs.

    My biggest issue with Eureka? YOU COULDN'T USE THE GEAR YOU OBTAINED FROM IT! Why? Because of the freaking ilvl sync. Here's this 340+ gear with 5 materia slots you CAN'T USE IN EUREKA CONTENT because of a maximum 300 ilvl sync.
    (8)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Deceptus View Post
    Also Pagos was intentionally designed to punish the player base for playing Anemos "wrong".
    Did they not say that by the time Anemos was released in 4.25, Pagos was already finalized and locked in for 4.35 and they couldn't do anything until after it was released?
    So rather than actively punishing players, they just had wildly different expectations on how players would approach the content.
    (3)

  6. #6
    Player
    Delis's Avatar
    Join Date
    Aug 2013
    Posts
    330
    Character
    Mari Yumishi
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Liam_Harper View Post
    So instead they scrapped the entire thing, did a full u-turn and made the complete opposite next expansion. Not what we asked for and nothing like any of the feedback we gave.
    I don't think they scrapped the whole thing. In the live letter Yoshi-p said that the next parts will be more work and that it will include a new field instance and he said this about it. "Please do not think of this as another Eureka, it is influenced by it, but it will be different." So it might be that they made this new area using the feedback. We don't know yet.
    (1)

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