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  1. #291
    Player
    swiss_Momo's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    535
    Character
    Noel Maimhov
    World
    Lich
    Main Class
    Bard Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I think they've missed entirely why we complained about Eureka.

    It wasn't because it was a long grind. It was because it was designed poorly. It had no party level synch so it heavily discouraged grinding mobs with friends. Mob itself grinding was slow, very wearing over time with ff14's rotations and inferior to Fates. We were stripped of mounts, aetherytes were locked off and we were punished for dc'ing or not having a healer nearby to rez. The mobs weren't mechanically challenging, just insanely OP until you reached their level and they suddenly became target dummies. Fates were very messy because the game can't handle 200 people at once and it phased out aoe animations, or even the boss itself. The loot in anemos was inventory clogging. Pagos was painfully slow and the map extremely punishing to navigate and most of the extra rewards set to 0.1% drop.

    They put work into making it better for Pyros and Hydatos, they'd just gone overboard with Pagos and needed to tone it down, iron out the bumps and make it more enjoyable and group friendly. So instead they scrapped the entire thing, did a full u-turn and made the complete opposite next expansion. Not what we asked for and nothing like any of the feedback we gave.
    lemme add some points why Eureka was bad:
    - the grind was locked behind another grind. You were only really able to properly work on your weapon after finishing grinding up your elemental lvl
    - each step was effectively the same. Either farm fates or chain kill trash mobs for crystals, then farm more fates or chain kill trash mobs for light
    - you could only ever work on one step at the same time. With the relic and anima weapons you were able to work on different steps for multiple weapons at the same time, and you could prepare needed materials beforehand. But with Eureka you were locked to one zone and step at a time

    Only reason you seem to see more positive posts about Eureka now is because of the arsenal at the very end, but even that one came with a fair share of bad points. (it was announced as just an optional challenge with no relation to the Eureka story, yet it not only did continue the story but also invalidated the player choice at the end of Hydatos; the whole discord premades and portal sniping drama)
    (8)

  2. #292
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by swiss_Momo View Post
    - each step was effectively the same. Either farm fates or chain kill trash mobs for crystals, then farm more fates or chain kill trash mobs for light
    - you could only ever work on one step at the same time. With the relic and anima weapons you were able to work on different steps for multiple weapons at the same time, and you could prepare needed materials beforehand. But with Eureka you were locked to one zone and step at a time
    first one alot of relics was like this
    ARR relics you had to light farm twice
    and second ones not even true you can work on multiple weapons at once only difference is you had to swap zones but you could still have a couple going at once and you didnt even need to be said class to upgrade it nor did you have to take a quest every time
    (1)

  3. #293
    Player Sesera's Avatar
    Join Date
    Oct 2016
    Posts
    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    Quote Originally Posted by Liam_Harper View Post
    They put work into making it better for Pyros and Hydatos, they'd just gone overboard with Pagos and needed to tone it down, iron out the bumps and make it more enjoyable and group friendly. So instead they scrapped the entire thing, did a full u-turn and made the complete opposite next expansion. Not what we asked for and nothing like any of the feedback we gave.
    To be honest the feedback was more "eureka sucks its bad remove it" also we were told we'll get a new eureka like this expansion with a non eureka path for people who disliked it during the 5.2 LL iirc.
    (0)

  4. #294
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Granyala View Post
    Still, there is no pleasing people or winning in this kind of scenario.
    If they make it a FATE grind-> people bitch
    If they make it a tome grind-> people bitch
    If they make another Eureka -> people would grab molotovs and pitchforks and raid their HQ
    The worst bit is realizing that I am one of those. Present me most grinds and I will not touch it with a 10 feet pole. Now they have tied it to the story and I feel salty. I finally get some answers for things i've been wanting to know for years and it's there... attached to the relic. Which I avoid like the plague. The ammount of resentment I will have if I get baited into a grind fest because there is (to me) important story locked behind it will be immesurable. So I will sit and wait. I will probably only do them when I find out how much of the story is actually locked behind it and/or if i really like the looks of some relics (doubful. I've never liked the looks of a single relic)

    I believe people should be appropriately rewarded for the work they put in. If you want to do savage for the best gear / dyable stuff and weapons then do it. Same thing for Ultimate. Same thing for relics. Same thing for Eureka. Did I dislike some of those things? yes, but i don't resent the people who worked and got them because they found it to be worth their time.

    I do get a bit upset when they sprinkle content with shinies that although admittedly optional still trigger player's fear of missing out and forces them into content they dislike. this is how i will feel if a good chunk of lore is locked behind the new relics.

    Thus I am disheartened... For I have realized I am one of those people that no matter what I will never be pleased with what they do with the relics. They just can't win and that is kind of sad.
    (2)

  5. #295
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    They could have just made the quest point to some existing content and told us to kill it 150 times. A lot of people are arguing for quantity over quality here. We need to be careful with demanding soul-crushing arbitrary grinds just to keep us busy, just more of the same. They get some appreciation points from me for not making this expansion's starter quest identical to that of any previous expansion. They should always aim to make side content fresh and surprising.

    EVERY OTHER RELIC WEAPON QUESTLINE was better than this. EASILY.
    Anima weapons took more time for the player to earn, but from a development point of view was easier since it added zero new instances across the entire series. Relic Reborn added just 2 instances (chimera, hydra) which are not up to the same quality as Save the Queen's solo instance and extreme trial. Then there's the polarising Eureka which was at least something different and a large dev effort; Save the Queen is actually getting some kind of field instance (pending corona delays) of its own which makes this complaining a bit premature. The 5.25 patch notes do warn you that if you choose to undertake this quest it will take a considerable amount of time to complete later stages, so yeah timesinks will happen. We're just on the introduction quest, peoples.
    (0)

  6. #296
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Lium View Post
    Everyone complained about Eureka, too. That it was a long boring grind. Now lots of people are complaining that this is too short. Never mind that this is just the first step.

    And then when the next step goes live and people see the INSANE AMOUNT OF GRIND we’ll have to do, everyone will also complain about it.

    So the devs are damned if they do, damned if they don’t.
    Or maybe the devs could go a middle road? Not these extremes? We dont need a boring mindless grind like Eureka (and the biggest turn offs were the fact that it was the only way to get the relic and that it was purely fates in a new zone) but also not something that is done in one hour and most of that are cutscenes and a solo fight..so will there always be complainers? Of course nothing will ever be perfect for anyone..the thing the devs have to find is a solution that can be fun for a big amount of those that do the relic..

    Quote Originally Posted by Sesera View Post
    To be honest the feedback was more "eureka sucks its bad remove it" also we were told we'll get a new eureka like this expansion with a non eureka path for people who disliked it during the 5.2 LL iirc.
    No thats not true...there were huge threats with lots of people (even those that enjoyed it) who posted their view on what could have been done better..it was not just "it sucks". And at least one new eureka but with a path open to do different is already taken in some of our points. Because for Eureka you had to do it and only it.
    (3)
    Last edited by Alleo; 04-13-2020 at 12:41 AM.

  7. #297
    Player
    swiss_Momo's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    535
    Character
    Noel Maimhov
    World
    Lich
    Main Class
    Bard Lv 90
    Quote Originally Posted by Duskane View Post
    first one alot of relics was like this
    ARR relics you had to light farm twice
    and second ones not even true you can work on multiple weapons at once only difference is you had to swap zones but you could still have a couple going at once and you didnt even need to be said class to upgrade it nor did you have to take a quest every time
    you're slightly misunderstanding me. Sure, you could have multiple Eureka weapons in progress, but you can only actively work at at one specific step & zone at a time. With ARR relics for example you could run a dungeon that was both needed for the book stage and one of the zodiac quests at the same time. Or with Anima running the crystal tower weekly for aether oil would also give you a a bunch of poetics you could use for, say umbrites ect
    (3)

  8. #298
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by Schan View Post
    The worst bit is realizing that I am one of those. Present me most grinds and I will not touch it with a 10 feet pole. Now they have tied it to the story and I feel salty. I finally get some answers for things i've been wanting to know for years and it's there... attached to the relic. Which I avoid like the plague. The ammount of resentment I will have if I get baited into a grind fest because there is (to me) important story locked behind it will be immesurable. So I will sit and wait. I will probably only do them when I find out how much of the story is actually locked behind it and/or if i really like the looks of some relics (doubful. I've never liked the looks of a single relic)

    I believe people should be appropriately rewarded for the work they put in. If you want to do savage for the best gear / dyable stuff and weapons then do it. Same thing for Ultimate. Same thing for relics. Same thing for Eureka. Did I dislike some of those things? yes, but i don't resent the people who worked and got them because they found it to be worth their time.

    I do get a bit upset when they sprinkle content with shinies that although admittedly optional still trigger player's fear of missing out and forces them into content they dislike. this is how i will feel if a good chunk of lore is locked behind the new relics.

    Thus I am disheartened... For I have realized I am one of those people that no matter what I will never be pleased with what they do with the relics. They just can't win and that is kind of sad.
    Honestly,I salute you for your sincerity. It’s very rare these days for people to admit they are part of the problem. I don’t do it as often as I should, but I do it more often than not.

    It’s refreshing to see someone just flat out say, “No matter what they do I’m just going to complain about it.” Really wish I could give you more than one like here.
    (6)

  9. #299
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I think they've missed entirely why we complained about Eureka.

    It wasn't because it was a long grind. It was because it was designed poorly. It had no party level synch so it heavily discouraged grinding mobs with friends. Mob itself grinding was slow, very wearing over time with ff14's rotations and inferior to Fates. We were stripped of mounts, aetherytes were locked off and we were punished for dc'ing or not having a healer nearby to rez. The mobs weren't mechanically challenging, just insanely OP until you reached their level and they suddenly became target dummies. Fates were very messy because the game can't handle 200 people at once and it phased out aoe animations, or even the boss itself. The loot in anemos was inventory clogging. Pagos was painfully slow and the map extremely punishing to navigate and most of the extra rewards set to 0.1% drop.

    They put work into making it better for Pyros and Hydatos, they'd just gone overboard with Pagos and needed to tone it down, iron out the bumps and make it more enjoyable and group friendly. So instead they scrapped the entire thing, did a full u-turn and made the complete opposite next expansion. Not what we asked for and nothing like any of the feedback we gave.

    The short of it is that they tried to replicate content from an era of gaming where you were expected to do a LOT of autoattack damage, type in chat during encounters, and press significantly fewer skills inside a game where you're expected to do negligable auto-attack damage and be queueing a button press every single cooldown, and were legitimately shocked when people hated that aspect of it.

    Parts of it worked, a lot of it was questionable at best.

    I had a lot of fun in Anemos, and some fun in Pyros and Hydatos solo spawning NM's and doing the boss fights, but the 100% uptime requirements in parts were no bueno.
    (9)

  10. #300
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I think they've missed entirely why we complained about Eureka.

    It wasn't because it was a long grind. It was because it was designed poorly. It had no party level synch so it heavily discouraged grinding mobs with friends. Mob itself grinding was slow, very wearing over time with ff14's rotations and inferior to Fates. We were stripped of mounts, aetherytes were locked off and we were punished for dc'ing or not having a healer nearby to rez. The mobs weren't mechanically challenging, just insanely OP until you reached their level and they suddenly became target dummies. Fates were very messy because the game can't handle 200 people at once and it phased out aoe animations, or even the boss itself. The loot in anemos was inventory clogging. Pagos was painfully slow and the map extremely punishing to navigate and most of the extra rewards set to 0.1% drop.

    They put work into making it better for Pyros and Hydatos, they'd just gone overboard with Pagos and needed to tone it down, iron out the bumps and make it more enjoyable and group friendly. So instead they scrapped the entire thing, did a full u-turn and made the complete opposite next expansion. Not what we asked for and nothing like any of the feedback we gave.
    Also Pagos was intentionally designed to punish the player base for playing Anemos "wrong".

    SE didn't like the FATE Train so they did everything in their power to stop it.
    They restricted movement flow by using narrow corridors with densely packed mobs and cliffs you couldn't go around.
    They put high level requirements on aetherytes so you couldn't get them right out of the gate.
    They made a ridiculous 31 light crystal grind on top of everything else
    Pagos only because bearable after 2 rounds of nerfs.

    My biggest issue with Eureka? YOU COULDN'T USE THE GEAR YOU OBTAINED FROM IT! Why? Because of the freaking ilvl sync. Here's this 340+ gear with 5 materia slots you CAN'T USE IN EUREKA CONTENT because of a maximum 300 ilvl sync.
    (8)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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