Quote Originally Posted by reivaxe View Post
This is a common yet completely out of context whine I see.

In SB they gave us Eureka Anemos ... which (regardless of Eureka eventually turning into the best bit of Social combat content added to this game IMHO) started out players on such a sour note that upon realizing the level of GRIND it took just to go up a few levels many casuals turned their nose up at it and never came back, content with just whining about how they don't get a relic this expac. No matter the nerfs which made anemos decent, not matter how much praise the 3rd and 4th zones got after SE found out how to make it actually fun, no matter the rewards ... MANY casuals just never came back because of that first impression. And because they never wanted to come back people whined that they didn't like that new mounts and hair styles were locked behind it cause god forbid SE actually reward people for doing time-sink content.

So what's happening now? We have a relic story that's connected to events in the MSQ. We have an engaging, interesting story featuring a cast of known characters, lore behind a new race, an EX encounter and such. Way more welcoming than Anemos. What's coming next? We have some kinda eureka like exploration zone coming next with the option to grind your shiny weapon out without touching it apparently according to the devs. IDK why people can't appreciate what good they've gotten as they wait for the mindless non-sense grind they can complete later.

This is a P2P game, your time sink is coming. Seems clear to me that they're making the intro to these weapons easy so that people are actually willing to put up with the grind later and/or are more tempted to give the eureka like stuff a chance once it's ready.
I think it's actually very sneaky on their part, like a drug dealer giving you the first hit for free. You end up with 10+ weapons right now and it's gonna be hard to NOT want to complete 10+ weapons when things get grindy. Where as with Eureka even someone like myself who LOVES what it became was content to leave it at 1 completed weapon for a long time cause "I don't wanna deal with Pagos again ...".

But that's just me though.
IMO every relic before eureka was just a failure in design that didn't grab me. Tis why the Eureka relic are the only one I completed, it actually demanded you interact with others and learn new stuff. Why anyone wants the devs to tell them to run the same old dngs over and over again just to give them "something to do" is beyond me.
I think you're right on the money with these comments I totally agree.