So a relic in an hour is better than a bunch of hours of interesting content? Despite the fact that in addition to weapons you received a bunch of other awards, mounts, emotions, pets, etc.That's crazy. I guess your opinion is your opinion, but in mine, that's just excessive and unnecessary grind. 30 hours for a single weapon? Definitely not. Eureka was a failure (imo) and some of, if not the most boring/tedious content I've ever done (and I completely maxed out 2 Guardians on Destiny 2 Y1). Good grind should never just feel like mere busy work, that's simply poor game design. Although the way the devs handled relic weapons this time around was a tad easy, it's still a massive improvement over what they did for Eureka (imo). Before I knew Eureka was optional content, I nearly quit the game because of it. Terrible, terrible content, it makes the DFA grind back on Destiny 2 Y1 look like the funnest thing ever (it wasn't).



This is a common yet completely out of context whine I see.
In SB they gave us Eureka Anemos ... which (regardless of Eureka eventually turning into the best bit of Social combat content added to this game IMHO) started out players on such a sour note that upon realizing the level of GRIND it took just to go up a few levels many casuals turned their nose up at it and never came back, content with just whining about how they don't get a relic this expac. No matter the nerfs which made anemos decent, not matter how much praise the 3rd and 4th zones got after SE found out how to make it actually fun, no matter the rewards ... MANY casuals just never came back because of that first impression. And because they never wanted to come back people whined that they didn't like that new mounts and hair styles were locked behind it cause god forbid SE actually reward people for doing time-sink content.
So what's happening now? We have a relic story that's connected to events in the MSQ. We have an engaging, interesting story featuring a cast of known characters, lore behind a new race, an EX encounter and such. Way more welcoming than Anemos. What's coming next? We have some kinda eureka like exploration zone coming next with the option to grind your shiny weapon out without touching it apparently according to the devs. IDK why people can't appreciate what good they've gotten as they wait for the mindless non-sense grind they can complete later.
This is a P2P game, your time sink is coming. Seems clear to me that they're making the intro to these weapons easy so that people are actually willing to put up with the grind later and/or are more tempted to give the eureka like stuff a chance once it's ready.
I think it's actually very sneaky on their part, like a drug dealer giving you the first hit for free. You end up with 10+ weapons right now and it's gonna be hard to NOT want to complete 10+ weapons when things get grindy. Where as with Eureka even someone like myself who LOVES what it became was content to leave it at 1 completed weapon for a long time cause "I don't wanna deal with Pagos again ...".
But that's just me though.
IMO every relic before eureka was just a failure in design that didn't grab me. Tis why the Eureka relic are the only one I completed, it actually demanded you interact with others and learn new stuff. Why anyone wants the devs to tell them to run the same old dngs over and over again just to give them "something to do" is beyond me.
Last edited by reivaxe; 04-12-2020 at 05:01 AM.


To be fair, grinding and farming never is something that interesting or fun, whatever the content you consider. It is rather a matter of motivation in the instant.
We can only assume some people prefer Ex farm and some others prefer mobs/fates farm. Some people don't really mind both but some other can't deal with a side or another. People who like Ex will say that people who prefer mobs/fate grind are just frightened by Ex. The reality is Ex and mobs/fates farm don't require the same kind of time investment. For Ex you need to be ready to invest... 2 or 3hours, sometimes more, in one run (let's say one "training/farm party"). Contents like Eureka, you can spend one hour, two hours, you can come only an half. Ex vs mobs/fates farm, if the global time needed ends to be the same, the time management can be pretty different.
Mobs/fates farm allow more liberty for time management, it is also more tolerant to latency matters.
Ex are probably more fun in the eyes of people who have a static or who don't mind to wait one (or more) hour the PF fill.
Last edited by Eldevern; 04-12-2020 at 05:39 AM.




I think you're right on the money with these comments I totally agree.This is a common yet completely out of context whine I see.
In SB they gave us Eureka Anemos ... which (regardless of Eureka eventually turning into the best bit of Social combat content added to this game IMHO) started out players on such a sour note that upon realizing the level of GRIND it took just to go up a few levels many casuals turned their nose up at it and never came back, content with just whining about how they don't get a relic this expac. No matter the nerfs which made anemos decent, not matter how much praise the 3rd and 4th zones got after SE found out how to make it actually fun, no matter the rewards ... MANY casuals just never came back because of that first impression. And because they never wanted to come back people whined that they didn't like that new mounts and hair styles were locked behind it cause god forbid SE actually reward people for doing time-sink content.
So what's happening now? We have a relic story that's connected to events in the MSQ. We have an engaging, interesting story featuring a cast of known characters, lore behind a new race, an EX encounter and such. Way more welcoming than Anemos. What's coming next? We have some kinda eureka like exploration zone coming next with the option to grind your shiny weapon out without touching it apparently according to the devs. IDK why people can't appreciate what good they've gotten as they wait for the mindless non-sense grind they can complete later.
This is a P2P game, your time sink is coming. Seems clear to me that they're making the intro to these weapons easy so that people are actually willing to put up with the grind later and/or are more tempted to give the eureka like stuff a chance once it's ready.
I think it's actually very sneaky on their part, like a drug dealer giving you the first hit for free. You end up with 10+ weapons right now and it's gonna be hard to NOT want to complete 10+ weapons when things get grindy. Where as with Eureka even someone like myself who LOVES what it became was content to leave it at 1 completed weapon for a long time cause "I don't wanna deal with Pagos again ...".
But that's just me though.
IMO every relic before eureka was just a failure in design that didn't grab me. Tis why the Eureka relic are the only one I completed, it actually demanded you interact with others and learn new stuff. Why anyone wants the devs to tell them to run the same old dngs over and over again just to give them "something to do" is beyond me.




I took many of my alts through it in addition to my main and that includes BA. It was a fun time for me I adore open world content.
Last edited by LaylaTsarra; 04-12-2020 at 11:08 AM.
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