It doesnt even drop a dragon so I am confused as to why they would even put something that most casual people want behind an extreme trial.



It doesnt even drop a dragon so I am confused as to why they would even put something that most casual people want behind an extreme trial.




People complained relic was too easy and to make it harder. Now they're complaining it's too hard to make it easier... see how that works?




EX's aren't by any definition "casual" content. It's in the mid tier category.Extremes are for everyone. For some reason, recently people seem to think anything harder than normal mode is for hardcore raiders only...
Not sure where this is all coming from. Back in 2.0, more people did ex fights and raids. Now suddenly if it's any kind of difficult it's too much.
How very condescending.
Also:
If you're in Savage exclusively I think most would consider you hardcore. I think you need to get some perspective. You've clearly been doing some of the hardest content in the game and have forgotten what it's like to be newer.
Last edited by Deceptus; 04-09-2020 at 11:15 PM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



Well you see...
Stormblood, Eureka: "It's too easy and just grindy, we don't like it" (c)Community
Shadowbringers, techically free weapon and armor behind Trial with no long grind: "Eh there's nothing to do and the Trial is too hard for taking an armor, we don't like it" (c)Community
or
Heavensward, Alexander Savage: "It's too hard!" (c)Community (raid comminuty dies almost entirely)
Stormblood, Omega Savage: "Eh it's too easy!" (c)Community
or
DoH/DoL before overhaul: "They are so boring and long to level that's we don't even want to bother" (c)Community
DoH/DoL after overhaull: "Eh it's too easy now where's the grind" (c)Community
or etc...
In a nutshell: community always complains. Sometime those are same people, sometimes not. Developer listens and tries to satisfy as much people as they can, and community complains again. And there's no golden middle, because it's all about subjective feelings about the content, so it always will be like this: players don't like something, developer tries to change it, players don't like it anyway. It's not a bad thing, it's just an inevitable reality of humanity nature. /shrug
Last edited by Halivel; 04-09-2020 at 11:16 PM.


I did some reading on reddit and even the hardcore players are wondering why SE put catch-up gear behind such a wall. Their consensus is that while it is easier than most EX fights in terms of enrage and dps checks, it completely nullifies that by having so many untelegraphed mechanics that murder non-savage raiders. As a healer who has tried quite a bit to get a clear, I can confirm that those are the biggest problems. If you want casuals to try this content, any non-telegraphed mechanics must not one shot players.



Your basic comment, that they can´t please everyone is right, but you got the reasons a bit wrong i thinkWell you see...
Stormblood, Eureka: "It's too easy and just grindy, we don't like it" (c)Community
Shadowbringers, techically free weapon and armor behind Trial with no long grind: "Eh there's nothing to do and the Trial is too hard for taking an armor, we don't like it" (c)Community
or
Heavensward, Alexander Savage: "It's too hard!" (c)Community (raid comminuty dies almost entirely)
Stormblood, Omega Savage: "Eh it's too easy!" (c)Community
or
DoH/DoL before overhaul: "They are so boring and long to level that's we don't even want to bother" (c)Community
DoH/DoL after overhaull: "Eh it's too easy now where's the grind" (c)Community
or etc...
In a nutshell: community always complains. Sometime those are same people, sometimes not. Developer listens and tries to satisfy as much people as they can, and community complains again. And there's no golden middle, because it's all about subjective feelings about the content, so it always will be like this: players don't like something, developer tries to change it, players don't like it anyway. It's not a bad thing, it's just an inevitable reality of humanity nature. /shrug
The majority complaining about Eureka didn´t find it to easy, they wanted a poeticsgrind like anima.
Also the fraction complaining about savage being to easy is a tiny fraction (hardcore) of a small fraction (raiders).
Players that do Extremes/Savage already get something for it. They get better ilvl dyeable gear from savage and nice weapons from extremes.
So why in the world can´t they do the artefact glamour gear for all players that put in the time?


The thing that worries me starts to be they will do an Eureka-like grind with a BA-like difficulty and the gear hidden behind the Ex wall is just an overview, an appetizer. If this should happen, there are probably a lot of players who will just pass.
If it has to be done with a static fighting against the latency, it doesn't even worth to try.
And why on earth did they broke the Ex rules that provide a specific mount and a specific weapon? An Ex for AF gear? The gear has always been the easiest part. The did put an Ex wall for all highest weapons and now they do that... It doesn't make sense, except if they imagine people will want to do an Ex because glamour gear... to be obsolete as soon as an other glamour more interesting (or more up-to-date) will be released.



Because they can't please everyone? They just gave people the 1st stage of a weapon for a solo trial completition - a fairly complicated one even, I would say. And this 1st stage isn't much different from what we usually had as 1st stage in previous expansions in terms of time that is spent on it (considering that in case with HW the 1st stage of relic could be skipped entirely). And what people started to do, like, immediately? Complain that it was too easy. As I said, no matter what will they do, you will open the forum, the reddit, the twitter, and there will be threads with complains, complains and complains. It doesn't mean that people who complain are a majority (they aren't), it's just that they voice their complains more than those who likes everything or just doesn't care. Among about 10 threads with new relic criticism there's what, 1 thread created specifically to thank them for it?
Last edited by Halivel; 04-10-2020 at 12:05 AM.



Gonna paste my thoughts from another thread:
Now since I made this post, I've cleared and farmed enough to almost have one complete set, and I STILL think putting dyable af behind the ex is a lousy idea. Maybe more so now than I did before.After spending the day in learning and a few clear parties, I have to say I really don't like the dyeable armor being locked behind an extreme. I was willing to give it a chance, but the struggle to clear it, much less reliably farm it for what would be many armor sets is waaaay too much. I'm firmly of the belief that relic and related af armor should come from soloable content with a decent time investment. This relic and armor process really misses the mark on both.
I'm glad people who like extremes have a new one to do, but I'd really rather extremes never be tied to relic or af armor ever again in the future
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