If you think goobbue it's a content, then yes the game it's easy.
Actually dzemael, ifrit and moogle aren't so easy until you understand how to do it. And, as much i want durable content, i don't think will come in the 1.xx era


If you think goobbue it's a content, then yes the game it's easy.
Actually dzemael, ifrit and moogle aren't so easy until you understand how to do it. And, as much i want durable content, i don't think will come in the 1.xx era
It's not just the Goobbue - it's e v e r y t h i n g. If at all possible, SE leaves very little mystery to the game and more and more they paint bright red arrows on the path for you. There is no immersion; Rather than playing an adventure, it feels like you're playing a big game of connect the dots.
It's ironic how people complained about SE making you do things yourself in XI (some push is nice yeah) much like people complained about XI's content lasting "too long", yet all content, with or with bad drop rates (only Salvage had bad drop rates) were long term goals, even Abyssea as casual as it is created a long term goal especially if you duo everything like my brother and his girlfriend does.It's not just the Goobbue - it's e v e r y t h i n g. If at all possible, SE leaves very little mystery to the game and more and more they paint bright red arrows on the path for you. There is no immersion; Rather than playing an adventure, it feels like you're playing a big game of connect the dots.
Sadly, people say XIV should stray far away from XI in terms of creating long term goals and meaningful content. We don't even need "hard" content, just content that takes teamwork (i.e CoP era FFXI) or content that isn't designed for every whiny player that has only 2 hours a week to play an MMORPG, this is the problem. It's not a problem if you don't have much time (I certainly have less time than I did 12 years ago) but I have more than enough time to actually dedicate to long term content.
Guildleves were supposed to be for those people while SE created real content for others who craved it but sadly they pushed this game out way before that was realized.



You should probably understand the full meaning of a word before bashing someone else's use of it.
Originally Posted by http://dictionary.reference.com/browse/sound
sound [sound] noun
1. the sensation produced by stimulation of the organs of hearing by vibrations transmitted through the air or other medium.
2. mechanical vibrations transmitted through an elastic medium, traveling in air at a speed of approximately 1087 feet (331 meters) per second at sea level.
3. the particular auditory effect produced by a given cause: the sound of music.
4. any auditory effect; any audible vibrational disturbance: all kinds of sounds.
5. a noise, vocal utterance, musical tone, or the like: the sounds from the next room.
verb (used without object)
13. to make or emit a sound.
14. to give forth a sound as a call or summons: The bugle sounded as the troops advanced.
15. to be heard, as a sound.
16. to convey a certain impression when heard or read: to sound strange.
17. to give a specific sound: to sound loud.
And yet, you can't sound like anything over text to get the impression if someone is "mad", especially considering when I wrote it I was laughing at his immaturity over initially attacking me through signature lol.
god dang it, this what makes me upset, YOU PLAY GAMES FOR TIMESINKS, TO WAIST TIME, YOU ARE PLAYING AN MMORPG, ITS MADE FOR TIMESINCS. Time sinks are needed and they are very lacking in this game.
these same people will say that other games are awesome for having the same timesinks they hate in this game too which is funny as hell
yes, games are timesinks, we need more, and more, and more, in the end all they are is timesinks
if you think that content should come out quick enough to where you do it once and are done and more should then come out....go to console gaming its more for you
My XIVPad: http://xivpads.com?2031148

I 100% completely agree with you. Plus usually the "casual" gamers that most of the content is geared to usually tend to jump ship from mmo to mmo more frequently.It's ironic how people complained about SE making you do things yourself in XI (some push is nice yeah) much like people complained about XI's content lasting "too long", yet all content, with or with bad drop rates (only Salvage had bad drop rates) were long term goals, even Abyssea as casual as it is created a long term goal especially if you duo everything like my brother and his girlfriend does.
Sadly, people say XIV should stray far away from XI in terms of creating long term goals and meaningful content. We don't even need "hard" content, just content that takes teamwork (i.e CoP era FFXI) or content that isn't designed for every whiny player that has only 2 hours a week to play an MMORPG, this is the problem. It's not a problem if you don't have much time (I certainly have less time than I did 12 years ago) but I have more than enough time to actually dedicate to long term content.
Guildleves were supposed to be for those people while SE created real content for others who craved it but sadly they pushed this game out way before that was realized.
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