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  1. #1
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kalise View Post
    If Eureka was instead more focused on rewarding you for killing enemies on par with your level, while getting bonuses from chains, with simply FATEs spawning on timers independent of mob kills to provide a break from the monotony of grinding enemies, it would probably have been a much bigger success and that kind of gameplay could continue on throughout expansions as a nice casual grind for people to do.
    You kinda described Pagos light farm. Might be an issue with execution, but I can attest: it wasn't that much fun.
    (1)

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lersayil View Post
    You kinda described Pagos light farm. Might be an issue with execution, but I can attest: it wasn't that much fun.
    Ehh...

    Pagos light farm was not particularly rewarding for killing mobs.

    It actually boiled down to being more efficient to farm FATEs for Light than actually doing any of the dedicated Light farming, outside of maybe having a party farming Morbols for Cassie (Not the entire train though and you'd need the party to all be max level and ideally already have BA weapon for increased elemental level in order to kill them quickly enough to be decently rewarding)

    Which is not ideal, given how it's basically "Get a perfect team together" or "Go mindlessly farm the boring FATEs"

    Rather than being actually rewarding for killing things. Where you get something actually worthwhile from killing most enemies with the chain bonuses being able to give you nicer things.

    Anemos was literally the worst for mob rewards too, given that they gave a much crappier crystal than the one you needed for upgrades (On the once in a blue moon event of them actually dropping something, which was a theme across all of Eureka, even Light in Pagos was not particularly common even before you got the RNG of how much light that ranged from an insignificant spec to 2 whole bars of light from the same enemy)
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  3. #3
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kalise View Post
    snip.
    I think that was much later in the Eureka cycle? Back when Pagos was current I distinctly remember FATEs being horrible for light. I did 4 weapons in Forge or mid dragon chain groups. Both basically boiled down to somehow 30 chaining dragons. Forge group cheated the chain with the trashy vine mobs, while the mid group was just farming dragons all to the top.

    After a while I remember I had to drop to BLM or some other low APM job since the endless non-stop combat for hours on end caused my fingers to hurt.
    (1)
    Last edited by Lersayil; 04-08-2020 at 11:12 PM.

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