Quote Originally Posted by Lersayil View Post
I can see her logic being that of a drug dealer here. The first hit is "free" (for us), gets us hooked, then the rest comes at a premium... and she knows us too well to think that we won't come back for more.
Except... She's never needed to do that before and we're still here asking for more.

If anything, she needs to tax us for bringing a crap-load of scrips from the First back to her to buy all her goods without giving her the supply.

Quote Originally Posted by Reinha View Post
We did get shared fates. Many of the people who claim to prefer Eureka still haven't finished those even though they offer similar rewards and gameplay as Anemos.
One of the things about this is typically, people liked the idea of Eureka as a place to casually grind in (Despite it being called "Challenging content" by the devs), with lots of stuff to obtain by punching enemies a bunch.

While the reality of Eureka which is tedious FATE grinding via mass AoEing a bunch of non-threatening, often low level enemies for 30 minutes to spawn them, is not particularly fun.

Hence why Shared FATEs, being more boring FATE grinding, is not so appealing.

If Eureka was instead more focused on rewarding you for killing enemies on par with your level, while getting bonuses from chains, with simply FATEs spawning on timers independent of mob kills to provide a break from the monotony of grinding enemies, it would probably have been a much bigger success and that kind of gameplay could continue on throughout expansions as a nice casual grind for people to do.

But no... Mobs were unrewarding andFATEs were tied to killing specific enemies so it all become simply a giant FATE Train of boredom...