Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 70
  1. #21
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nedkel View Post
    This is a mechanic of healing role, the better team you have the less healing they need, idk what is not true in this statement?
    The fact that healers can only dps in a good party. If the party perfectly executes all mechanics, a good healer can use 99-100% of its GCD on DPS spells. If someone makes a mistake, it doesn't change much because the healer only needs 1-2 GCD to save the day. If the whole party is terrible what are you even doing in savage content? You won't clear anyway, as savage requires correct execution of most mechanics by all party members.
    (5)

  2. #22
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Hmm hard to tell if a troll or not. If not a troll, then I can see where the /might/ be coming from, but maybe not the right answer. Amidst the healer complaints, healer downtime is one, because having a DPS focus on healers now can get boring if there's a chunk of it. Though I suspect the post could be going the other way of the age old debate of "healers should/shouldn't DPS".

    And well, my take on that argument is, I think there is /too/ much downtime in a lot of content where it is filled with DPS. But having a greater downtime means the skill floor is lower, so I am on the side of the argument that filling it with more DPS abilities so it's not boring is a good middle ground approach that doesn't touch the skill floor but raises the skill ceiling. With that said, not the ideal solution for /me/, but where I think compromise is not only fair but actually probably the simplest solution when you consider encounter designs.

    BUT! I think it is perfectly appropriate for healer DPS to be a part of their support role. Because it has been there since day one, it is arguably a part of the game's design, and you see points in the game hinting quite strongly that DPS is a part of a healer's role. Heck, healer changes for 5.0, despite the impression people getting "this means more of a healing focus, but less of a DPS focus", but was not the case because everything else remained balanced in more-or-less the same way, but DPS was made super simple (and dull IMO).

    Other reasons I think DPS is appropriate. Encounter design throughout the entire game isn't requiring you to be particularly heal heavy especially for most of it.
    It's also a Final Fantasy game, so it's not only normal in a Final Fantasy game for a character playing the healer to not be healing heavily most of the time, they also have other ways they can contribute to the party, including damage.

    So one would expect at Savage level, then you're going to be more pushed and for things to be a lot tighter.

    Now, outside of content where it is not important, I'm not going to put any pressure for the healer to DPS, because for a /lot/ of content, it doesn't matter too much and it's a good space for people to practice and not all healers are confident or experienced or as skilled, the only thing I ask of is for people not to be lazy when everybody else is doing their bit, so if you're not confident enough to DPS because you're new to it, then that's not laziness.

    However, once you get to savage level, then the expectation is that you are experienced. People want Savage to be challenging, so making it easier is not going to sit well. Especially as we've been getting easy versions since Heavensward. So the devs have already made it more accessible, because in ARR they weren't.
    (0)

  3. #23
    Player
    Jaelommiss's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    154
    Character
    Qina Jumaloth
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nedkel View Post
    Savage raids are already taxing on healers
    This is blatantly false. I looked at some logs from E8S prog and only around 10% of my GCDs were healing.

    Last week my static made a ton of mistakes in E6S and E7S, causing 10 and 11 deaths in each clear. Despite all that I only needed to spend 3.7% and 9.1% of my GCDs on healing. These are pretty close to the worst possible cases for those fights short of wiping, and they still afforded enough time for 179 and 210 GCD damage spells.

    The only thing I've found remotely close to taxing as a healer is MP management in post-adds E8S when playing an AST with 1014 Piety, and even that's not a problem as long as I don't need to raise anyone.
    (14)

  4. #24
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,536
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Healer DPS on savage raids is often required because there are DPS players in the group who are way below what they should be doing. Healer DPS is not needed when all DPS are playing the job at 80% of what the job can do at the minimum iLevel.
    (0)

  5. #25
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    And yet another healer damage thread is ignited, while the OP once again is nowhere to be seen after kicking the hornets nest.

    As for if this is a troll or not, again if you go to a specific site and type in OPs name you'll notice pretty quickly that it is. They're in the top 10th percentile for healer damage in Savage. Seriously guys nearly every time this thread happens this is how it goes. Some like OP is bored, actually is the opposite of what they claim, never posts again, and yet people take the prompt and run with it.
    (3)
    Last edited by Enla; 04-07-2020 at 05:03 AM.

  6. #26
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Oof, didn't see that. Guess I got taken in, 100% troll thread.
    (1)

  7. #27
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,523
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Enla View Post
    -looks at a certain site that should not be named-
    You mean their posting history?
    It doesn't take far to travel to spot these types.
    (0)

    http://king.canadane.com

  8. #28
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Canadane View Post
    You mean their posting history?
    It doesn't take far to travel to spot these types.
    That too! xD
    (0)

  9. #29
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by NanaWiloh View Post
    Savage is not balanced with healer dps in mind. Yoshi has stated this in the past Savage is not balanced around healer dps, Healers dps as bonus and because of down time. They also dps cause groups hit the final boss barely making the required dps needed to get it down. Week one clear groups are the numero uno for barely making the required dps on final bosses. Then there is also deaths and player skill adding to dps loss, a dead dps means lower raid dps. Go into a savage final boss with full BiS crafted gear and tome gear(Tome gear that drops with savage) you will easily exceed the required dps if everyone is on the ball.
    Uh it is balanced around healer dps until you get to a certain item level which is not bis and its not min ilvl either.
    (0)

  10. #30
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jaelommiss View Post
    This is blatantly false. I looked at some logs from E8S prog and only around 10% of my GCDs were healing.

    Last week my static made a ton of mistakes in E6S and E7S, causing 10 and 11 deaths in each clear. .
    Now the questions come:

    Were those deaths to individual player stupidity? Greed of "just one more positional"? Or could they have been topped off but you didn't want to spend a GCD to heal them.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast