Quote Originally Posted by Archwizard View Post
What if Piercing Talon reduced the CD of High Jump by, say, 1.5sec? Or had maybe a 10% chance to give Dive Ready? Or extended Chaos Thrust's duration by 3 sec?

Some low boon so it doesn't replace the main combo but still is better than idling.
Any of those, given sufficient tuning, could push it into being useful for maybe a second GCD out of 10, but consider -- what benefit over simple increased potency is there to, say, desyncing your High Jump or rolling the dice on RNG or making CT likely guarantee that a DoT tick will now be clipped, etc? Are there any integral effects we can add that would be cool and fun rather than merely intrusive and frustrating?