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  1. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    What if it took the place of a Combo step instead?

    So it could be used at any step of the combo but at a relative potency penalty. (Like, -30%)

    The animation is just too good to not make use of.
    While undoubtedly simpler that way, I guess I just prefer to avoid this because I feel like working around melee downtime should be part of every melee's kit and core gameplay. I'd therefore prefer to give DRG more control by which to adjust for and around melee downtime rather than simply remove all necessity for such.

    Oddly enough, though, this is exactly what I wanted for Jump back in the day. Rather than making it look weirdly fast, I wanted Jump to be an oGCD that would launch you up into the air (avoiding physical non-raidwide damage and forcing enemies targeting you to retarget) while your next GCD would have a unique Dive animation, dealing bonus damage/effect as you land... Doom Spike Jump was effectively Star-diver before there was a Star-diver, though at lower potency. oGCDs were usable even while within the air, and Power Surge was your Dragonfire Dive equivalent. Disembowel was Spineshatter. [/random-reminiscence]
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    Last edited by Shurrikhan; 04-04-2020 at 02:37 PM.