Figuring it out as we went along.

No one knew what the hell they were doing and it was great. Fine tuning our skills, optimising our gear, finding little rewards like minions from fates and dungeons, It was all done on the fly. There may have been a small group at the very top of the game who understood what they were doing from the get go. But most of us were just bumbling through and I liked that.

Now the game is so big and established every major fight is cleared and has an established strategy about a day after release. The dungeons all follow the same formula and rarely deviate while there is also less adaptability and variation in play styles now than ever.

I still enjoy the game and probably will for the remainder of its life span. But it’s hard to replicate that feeling of when it was fresh and original.