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  1. #21
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I think it's pretty good as it is, there's no need to over-complicate it for such a small icon. I think all they need to do is add a bunch more colour and shape options. If we have more base shapes besides the 'shield' base then that would be cool too.
    (0)

  2. #22
    Player
    Join Date
    Mar 2011
    Posts
    972
    Quote Originally Posted by UmJammerSully View Post
    I think it's pretty good as it is, there's no need to over-complicate it for such a small icon. I think all they need to do is add a bunch more colour and shape options. If we have more base shapes besides the 'shield' base then that would be cool too.
    http://en.wikipedia.org/wiki/Coat_of_arms



    I like the coat of arms consept, having too many shapes would be silly, but only having one doesn't make sence.

    We should be able to pick our colors from a color wheel. I don't really see why we couldn't in the first place.
    (2)

  3. #23
    Player
    DexterityJones's Avatar
    Join Date
    Aug 2011
    Location
    Gridana
    Posts
    141
    Character
    Dexterity Jones
    World
    Balmung
    Main Class
    Leatherworker Lv 57
    Before they do ANYTHING, admin controls need to be implemented.

    Also, I like the coat of arms concept as well.
    (0)


  4. #24
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Volsung View Post
    I like this, maybe both? like maybe exp/quests/dungeon/gathering/nm for different things? Could be to get new abilities that members in your guild can use, new guild actions (spray paint your sigil, hire salespeople for your guild area), then level up your own guild area with gardens/buildings from gathering, or new rights for your members when you clear content. would be fun but thats a lot there~
    I agree about the pearl icon being better, but I like the idea of adding some sort of crest to the icon. I would see it being something along the lines of a crest that shows when your shell has earned the right to summon a primal, and disappears after the right has expired.
    (0)

  5. #25
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Mireille View Post
    I agree about the pearl icon being better[...]
    May I ask why?
    (0)

  6. #26
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Cthulhu View Post
    I rather like the shape and heraldic aspects of this games Linkshell indicator. What bothers me most is our color selection. White or Yellow for a base color. Seriously SE, what I would do to a Roegadyn in a Ul'dah back alley for a black and green crest.
    The colours and shapes available actually match medieval heraldry. You have two metals (gold/yellow/or and silver/white/argent) and five colours (black/sable, red/gules, green/vert, purple/purpure and blue/azure). Any tincture simmilar to one of these colours is considered to be that colour. For reasons of visibility and recognition, metals and colours are always placed one on top of the other to create contrast. So you can have gold on red, or blue on white, but not white on yellow or purple on blue. The whole point is that you would be able to recognise them from a long way away. And considering we're talking about small icons on potentially distant players, this principle can be considered to apply here as well and all the possible colour combinations are in fact available when considered within these rules.

    Those are just some of the more simple examples.

    On the topic of shapes, they are also all heraldic ones. A horizontal line is called a bar. A diagonal line is a bend. An arrow-shaped bar is called a chevron. If facing the "wrong" direction, it gets named accordingly, such as "a bend sinister" when the diagonal line is going from top right to bottom left (left handed = sinistral, as opposed to right handed = dextral, the implied norm) or "a chevron inverted" when the arrow is pointing down.

    I could go on for hours.
    (1)

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