Results 1 to 10 of 1520

Hybrid View

  1. #1
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Truen View Post
    There was a conversation in the game prior to the 5.0 Hell-changes that gutted the SCH and AST classes--and that conversation predicated around the assumption that 'green dps' is bad. Looking back, man I really resent those people. This is THEIR fault. Every healer class should have a dps kit that involves more than spamming "Broil" and cycling a single dot.
    I disagree. Those people just said that they don't like the concept of a healer that does dps 99% of the time, they didn't ask SE to tune healing kits and content so that healers can literally heal all content in the game via oGCD only.
    Think about an alternative universe where damage in savage content is more sustained and oGCDs do not directly heal but rather modify the effect/power of GCD healing spells and adjust them to deal with different situations, so that even in an optimized scenario healers will have to spend at least 50% of their time healing. In that case a 2-3 buttons dps "rotation" wouldn't be a huge issue. And that was actually what I was expecting for ShB. What we got instead is even more oGCD heals. They're too many, too powerful and too frequent. oGCD healing abilities is the real issue here. Either you almost delete them or completely redesign them to make sure they just modify/buff GCD spells (something similar to plenary indulgence, horoscope, emergency/deployment tactics), thus forcing healers to actually heal through GCD spells, or you keep them as they are and give healers an interesting dps rotation because in this case healers can completely neglect their gcd healing spells.
    (2)

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lastelli View Post
    oGCD healing abilities is the real issue here. Either you almost delete them or completely redesign them to make sure they just modify/buff GCD spells (something similar to plenary indulgence, horoscope, emergency/deployment tactics), thus forcing healers to actually heal through GCD spells, or you keep them as they are and give healers an interesting dps rotation because in this case healers can completely neglect their gcd healing spells.
    That won't solve the problem though.

    Since all you're doing is making it so instead of casting an oGCD on the Tank after a Tankbuster and having them at full life, you simply now just cast a GCD on the Tank after a Tankbuster and have them at full life.

    THAT'S the main crux of healing. Damage is too infrequent and scripted that you simply don't need to use heals very often, hence why oGCD only healing is viable despite all of those skills having 40-60s CD's.

    Just deleting oGCD's only increases GCD healing by the same number of oGCD usages in a fight, which isn't a whole lot. You'll still be spamming Broil 99% of the time.

    It's simply hilarious that the only place outside of Ultimate where damage is high enough and frequent enough to warrant spending multiple GCD's on heals, is in dungeons when a Tank pulls like 5 packs of enemies in one go (Though, this is being limited more and more these days, with all of ShB's dungeons having hard road blocks preventing more than 2-3 packs at best and often only 1-2 packs)

    In Trials and Raids it ends up being a case where you just cast 1 heal every time a Tankbuster or Raidbuster happens and throw a HoT/Shield on the tank every now and then and that covers all damage (Aside from when people make mistakes in normal on mechanics that don't one-shot). This encounter design will never get healers healing frequently, irregardless of the number of oGCD's they have.
    (1)

  3. #3
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kalise View Post
    That won't solve the problem though.

    Since all you're doing is making it so instead of casting an oGCD on the Tank after a Tankbuster and having them at full life, you simply now just cast a GCD on the Tank after a Tankbuster and have them at full life.
    I did mention making damage more sustained. You are right, just changing healing toolkits won't be enough. Ideally, damage on tanks should be higher and bosses should randomly do some aoe damage. aoe damage on party members is also an idea. Only one of the two things won't do. If you only increase damage frequency to the point experienced healers are forced to use their gcd heals, healing would become too tough for like 90% of the healers out there, because most healers don't correctly adjust to each fight in how they plan their cds.
    (0)

  4. #4
    Player
    Volkaj's Avatar
    Join Date
    Oct 2018
    Posts
    81
    Character
    Volkaj Jukres
    World
    Faerie
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Lastelli View Post
    I did mention making damage more sustained. You are right, just changing healing toolkits won't be enough. Ideally, damage on tanks should be higher and bosses should randomly do some aoe damage. aoe damage on party members is also an idea. Only one of the two things won't do. If you only increase damage frequency to the point experienced healers are forced to use their gcd heals, healing would become too tough for like 90% of the healers out there, because most healers don't correctly adjust to each fight in how they plan their cds.
    Damned if you do, damned if you don't.

    Making damage more sustained without lowering the total healing load won't change how many healing skills (oGCD/GCD) are required, so you'll Broil 90% of the time.
    Increasing the healing load will lead to wipes from lower skilled healers.

    The crux of the issue is that unlike tank/DPS, good healing skills aren't transferable to easier content.
    You can heal Ultimate? Good for you. Enjoy spamming your one-button DPS rotation in Normal/Savage until the next Ultimate comes out.

    And in all solo content of course, which includes the entire MSQ (huge selling point of this game btw) and hilariously some healer job quests.
    (2)