Quote Originally Posted by Truen View Post
There was a conversation in the game prior to the 5.0 Hell-changes that gutted the SCH and AST classes--and that conversation predicated around the assumption that 'green dps' is bad. Looking back, man I really resent those people. This is THEIR fault. Every healer class should have a dps kit that involves more than spamming "Broil" and cycling a single dot.
I disagree. Those people just said that they don't like the concept of a healer that does dps 99% of the time, they didn't ask SE to tune healing kits and content so that healers can literally heal all content in the game via oGCD only.
Think about an alternative universe where damage in savage content is more sustained and oGCDs do not directly heal but rather modify the effect/power of GCD healing spells and adjust them to deal with different situations, so that even in an optimized scenario healers will have to spend at least 50% of their time healing. In that case a 2-3 buttons dps "rotation" wouldn't be a huge issue. And that was actually what I was expecting for ShB. What we got instead is even more oGCD heals. They're too many, too powerful and too frequent. oGCD healing abilities is the real issue here. Either you almost delete them or completely redesign them to make sure they just modify/buff GCD spells (something similar to plenary indulgence, horoscope, emergency/deployment tactics), thus forcing healers to actually heal through GCD spells, or you keep them as they are and give healers an interesting dps rotation because in this case healers can completely neglect their gcd healing spells.