Quote Originally Posted by SamRF View Post
At the very least, tanks should get way more damage imo to the point that you will consider using Cure I. Alternating between Cure II and Cure I for MP management sounds way more interesting than spamming Glare (same goes for equivalent abilities of the other healers).
Unless the damage rates are minor and target-specific enough to really allow for Cure I, this will just as likely force occasional complete downtime (e.g. no Glare-spam) to conserve mana for Cure II when such is actually necessary, especially for the less confident players.