Quote Originally Posted by linay View Post
The more difficulty level, the more item level variance. People are already complaining about old content being too easy with higher item level. There is also a matter of cannibalizing certain content. Some content will just be regarded as irrelevant unless you make it mandatory to gear through one difficulty level to go clear the next. I think it would just be too much.
I'm not even saying to retroactively do it in my suggestion, except possibly for ShB content. I could be a "moving forward" thing because I know retroactively doing it would be a lot of work.

But that said roulettes can get dull, running content over and over can get dull and when there's little challenge to it, it can get dull (especially as a healer, where it gets dull pretty quick because on content stuff is often quite easy for a healer) ...and I don't see why old content has to be viewed as dull and irrelevant. Maybe it's because I come from a background where SE in FFXI were like "Dynamis is old, let's revitalise it" and more relevant now "Walk of Echoes is old, let's revitalise it", same for Nyzul and a lot of the BCNM's have high end versions with difficulty tiers to make them useful and relevant. This means going back to old content without it being dull and a cake walk. Yes, FFXI is at the end of its life but to me it just seems odd to have loads of content but only a handful of it be relevant or interesting...because it ends up feeling like you have less content, when in reality we have a butt load.

The limited job system also presents an opportunity to revitalise that old content too, I had a blast on my BLU trying some of Coils again.

It just seems a waste of content otherwise.