Quote Originally Posted by Saefinn View Post
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But my argument is that how the game is designed is supposed to ease people into higher difficulty levels so they can learn and get used to playing the job and the mechanics so by the point they hit level cap to do endgame content they're prepared to deal with more complicated mechanics rather than throw them in the deepens.

But maybe it could be resolvable with 2 or 3 difficulty levels on each bit of content with different rewards? It worked in SW:TOR and it is sort of a thing in FFXI endgame.

We kinda have it with Normal and Savage raids. Normal and Extreme.

If we are cutting down dungeons, maybe it's room for the same dungeon with two different versions, normal and challenging. Challenging adds more mechanics but gives greater rewards, normal is what we have now.

Though personally I think 3 modes are better than two because you can do normal, hard and savage/extreme/challenge. Because there are people who sit in the middle who want a challenge but not to be a progression kind of challenge.
The more difficulty level, the more item level variance. People are already complaining about old content being too easy with higher item level. There is also a matter of cannibalizing certain content. Some content will just be regarded as irrelevant unless you make it mandatory to gear through one difficulty level to go clear the next. I think it would just be too much.